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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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SH3 Commander 2.6 has been in the factory for quite a while now, any idea when it will be released ?
Cheers, ... |
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#2 |
Stowaway
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He's still fine-tuning. He said maybe late this last weekend, but I don't care...I wants it peeerrrrrrfect!
![]() And I'm willing to wait... |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I agree with sailor steve. This mod is so good I am willing to wait indefinitely for it. JScones always does things so well; he is trying to include several new ideas and wants to make sure everything works.
irish1958 |
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#4 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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JScones you
![]() 2.6 is gonna rock my boat:p |
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#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Aw gee, put the pressure on me now guys. :rotfl:
FYI Rubini's asked for a late inclusion, and I always listen to Rubini ('cause he argues with me when I don't ![]() |
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#6 |
Stowaway
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Cool....I wait with baited breath. Would love to have it up and running before starting Patrol 2 in WaW.
And I agree, JSCONES work is always of the highest quality. ![]() |
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#7 |
Swabbie
![]() Join Date: Apr 2005
Location: Waddington, England
Posts: 9
Downloads: 262
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Any chance it can defaulted for use with mutiple versions of SHIII?
![]() I want to use this with Grey Wolves and with NYGM 2.0 and have tried what was posted earlier (creating shortcut etc) but it always launches my Grey Wolves version even when I pointed it to the NYGM. ![]() dik_splash |
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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TARGET: "C:\<wherever>\SH3 Commander\SH3Cmdr.exe" /l:"C:\Program Files\Ubisoft\<name of unique installation>" Repeat for each installation. Give the shortcuts corresponding names, and click the one you want resembling the game you want to play. Last edited by JScones; 06-29-06 at 03:44 AM. |
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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It may be worth pulling the startup switches up out of the the release notes proper into a seperate command line usage section. Most people tend to not read past the current version features, myself included unless I have a specific reason.
I give you credit for documenting it, but its kinda buried as is. |
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#10 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It's the first listed feature in the Help file!
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#11 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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errr. Sh3 commander?!
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#12 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I hope to have R2.6 released this weekend.
Final feature set: - Added ability to change crew officer faces (includes automatic 3D head and hat wearing alignment) - Crew transfer message now includes crewman's main qualification - Added new "Static settings" feature - Changes to "Randomised events.cfg" file - refer to instructions in header of file - Added ability to recognise when docked at a milk cow or other friendly base and automatically adjust the number of days spent in base to 1 (plus any extra days required to repair damage) - Improved backup mechanism for scene.dat and Basic.cfg files - Improved copy mechanism for unique crew configurations - Randomising new crew names now includes number of patrols, certain medals and experience (ie you're no longer limited to a purely "green" crew everytime you start a new career) - US rank labels are now the same as stock SH3. SH3 Commander does not support rank "bumping", that is, changing your starting rank to anything higher than the SH3 default - Crew Manager now warns where crewmen have been awarded the U-boat War badge prior to 13 October 1939 - Crew Manager now warns where crewmen have been awarded the Wound Badge but not the U-boat War badge - Now looks for and runs SH3Weather if it exists just prior to launching SH3 (when in base during or at the start of a career) - Added new fatigue model - Grey Wolves 24 Hour - Added ability to randomise main screen banner - refer to "!!BANNER INSTRUCTIONS!!.txt" under the Banners folder - Minor adjustments to main interface - Minor adjustments to all Cfg files - Hemisent's simulated equipment malfunctions plus optional damage caused by sabotage (simulates the effect of equipment malfunctions plus damage caused by sabotage by randomly reducing default equipment specifications) As you can see quite a bit of work has been put into this release, thus quite a bit of testing has been required. Testing is now in the final stages. |
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#13 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Jscones
Great news! Looking forward to the final version-now you can rest up a bit until SHIV makes it out. Regarding SH3 weather, I've used it and it works great but there is a bit of confusion regarding saves. Will there be a better readme included in Commander. Did anything ever come of the discussion awhile back about having multiple crew members transferred instead of just one at a time?
__________________
Nuke 'em till they glow! |
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#14 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
Quote:
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#15 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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JScones,
Will SH3CMDR 2.6 include random thermal layers? irish1958 |
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