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Old 06-25-06, 05:51 AM   #1
Immacolata
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Default Help me get rid of this damn flower corvette

Using NYGM 2.01 in may 1940. I sank 2 large cargo ships in a convoy and went below. I managed to shake off 1 destroyer, but this flower corvette just won't let go of me. I try to keep my arse in his general direction, swerving away so that when he does his post-attack run circle sweep he should see my crew mooning his sonar. But he spots me like we were two air crafts circling another. 100% sure, every time. I change depths and run for it in like 20 seconds, then go to 1 knot and wait it out. PING. Is this normal behaviour for a 1940 crew on a flower corvette out of ammo?

I read somewhere that they "lost" interest at some point. This guy seems ready to marry me, he brought flowers even. How are you supposed to shake such a thing off? Im off the coast of ireland, its about 100m here so I cant go really low... but does that really matter anyway? He is long out of drums, so he just harasses me at this point.
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Old 06-25-06, 06:09 AM   #2
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i don't use NYGM BUT when i have seen this sort of persistance once or twice---you can sit there for hours and round he will go ad infinitum--allmost as if he is stuck in a loop--

save your game and exit (if NYGM allows) then reload the save --this "woke" the escort up on the odd occasion ive seen this --and off he would go back to the convoy---
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Old 06-25-06, 06:18 AM   #3
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¨The thing is, he keeps finding me, so that is probably why he sticks around. But where did he get the GPS sonar from? Im running silent at 90ms, 1 knot, switching directions as I can. He does "8" passes and spots me like with what must be a laser beam. Is there no way to avoid this kind of perpertual detection? Is this stock SH3 behaviour or a special sadistic NYGM realism alteration? Or am I just a noob skipper who couldn't make cork float even if my life depended on it?

Last edited by Immacolata; 06-25-06 at 06:30 AM.
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Old 06-25-06, 07:01 AM   #4
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God damnit. Now Ive spent my entire sunday noon trying to get this stupid corvette off my tail. And with infallable skill he picks me up EVERY single time he has made a turn. Even if I lay dead in the water with my arse in his face. 10m. 50m. 100m. Doesn't make a damn difference.

Someone tell me what files I can mod to turn him deaf and blind at least for long enough so I can get away and continue my game. Being suppresed by an omniscient flower corvette that is out of ammo for half a day is not my kind of fun.
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Old 06-25-06, 07:02 AM   #5
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Quote:
Originally Posted by Immacolata
¨The thing is, he keeps finding me, so that is probably why he sticks around. But where did he get the GPS sonar from? Im running silent at 90ms, 1 knot, switching directions as I can. He does "8" passes and spots me like with what must be a laser beam. Is there no way to avoid this kind of perpertual detection? Is this stock SH3 behaviour or a special sadistic NYGM realism alteration? Or am I just a noob skipper who couldn't make cork float even if my life depended on it?
to be honest i think (only think mind) that it is a slight "glitch" in the AI--
on the few occasions (and i can can only count two in all the time i've been playing) where i got stuck with an escort having run out of DC's perpeptually circling over head and completely un-shakable-the sub detection meter staying red even when i was out side his sensor field---I saved the game --reloaded the save then after a few minutes the escort gave up and i could contunue the patrol--
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Old 06-25-06, 07:03 AM   #6
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No such luck here, he seems not to be glitched but just kitted out with anti-submarine warfare electronics anno 2006, not 1940.

I think Ive saved and loaded about 20 times now, that doesn't deter him the least. I never had so much problems before.
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Old 06-25-06, 07:08 AM   #7
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Unfortunatly (nothing bad on either mod) this is a result in both NYGM and GW. They tweaked the AI or tweaked the sonar or something, which causes random obssesive AI at some point and time, its almost impossible. You should consider yourself lucky. When this happened to me everytime he would find me and would radio in a new escort to pound me. In some Uber-AI-Nior way it was exciting, I guess something like this could have happened but I seriously doubt it.

The only solution I can think of is either A: Sink Him. B: Keep trying. C: Surface and say for the love of just leave me alone! lol. Anyways goodluck and repot back.
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Old 06-25-06, 07:14 AM   #8
CB..
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Quote:
Originally Posted by Immacolata
No such luck here, he seems not to be glitched but just kitted out with anti-submarine warfare electronics anno 2006, not 1940.

I think Ive saved and loaded about 20 times now, that doesn't deter him the least. I never had so much problems before.
i think the problem with editing any files and reloading the save game to try to continue might be that this might cause all sorts of other problems and still not solve the situation (the old thing of editing things actually during a patrol that is well known)

if i were you i would abandon the patrol --put it down to some paranormal event--and start a new one--

you may- if you do experience this trouble constantly--and you need to be sure that it is a problem -not an intended part of the difficulty inherent in NYGM --edit the sim.cfg (data/cfg/sim.cfg)
and experiment with reducing the

[AI detection]
Lost contact time=1 ;[min]

what might happen if you do this mid patrol i have no idea--but if it worked you could then set it back to the NGYM norm for your next patrol--

if you personally do find that the same thing happens frequently and it is allways a corvette that is the problem ship--then go into your
data/sea/ folder and open the NCO_Flower folder and then edit the NCO_Flower.cfg

[Unit]
ClassName=COFlower
UnitType=1
MaxSpeed=16

the max speed can conflict with the normall tendency for the sensors to go dead when an escort exceeds a certain speed

again as set in the Sim.cfg
find the

Speed factor=15
entrys for the hyrdophone and sonar sections

as the corvettes are much slower than the normal DDs
some times they end up never reaching the speed needed for the sensors to become temporarily blinded--

which may provoke this problem from time to time--

as this is a game not real life there wouldn't be any harm in slightly reducing the speed factor settings or slightly increasing the corvettes max speed to try to get round this --course you didn't hear this from me--i dont need the argument..
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Last edited by CB..; 06-25-06 at 07:23 AM.
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Old 06-25-06, 07:17 AM   #9
Immacolata
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Quote:
Originally Posted by Dutch
Unfortunatly (nothing bad on either mod) this is a result in both NYGM and GW. They tweaked the AI or tweaked the sonar or something, which causes random obssesive AI at some point and time, its almost impossible. You should consider yourself lucky. When this happened to me everytime he would find me and would radio in a new escort to pound me. In some Uber-AI-Nior way it was exciting, I guess something like this could have happened but I seriously doubt it.

The only solution I can think of is either A: Sink Him. B: Keep trying. C: Surface and say for the love of just leave me alone! lol. Anyways goodluck and repot back.
Bleh. I don't like it when you go so far down the holy path of realism that you break the game. Not that it needed breaking from the get go. Anyways thanks for clearing it up, that this super obsessive Flower Corvette is created by an AI mod. Now, if I could just figure out how to remove the offending part I might be able to actually play SH3 again. Im not going to risk wasting my time on another dead-in-the-water patrol before I find out whats causing this.

[edit 2]Oh Ill try haxing the Corvette a bit then if the problem comes back. No, wait. I think Ill do it right now. Put it to 18, see what happens then next time I get into a pinch.

I might try setting that value to 1, question is if the game reads that sim.cfg file everytime you load a game, or just when you start one?

[edit] WHEW! That worked. Thanks. But really, the game is no longer fun if I know Im going to end up with an escort that cheats with super sensors so good I can never escape. Is there a way to make it a wee bit less of a hack? I saw somewhere that theres a thermal layer mod somewhere, that might be what I needed in this game to be able to slip away?

Last edited by Immacolata; 06-25-06 at 07:30 AM.
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Old 06-25-06, 07:35 AM   #10
CB..
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Quote:
Originally Posted by Immacolata
WHEW! That worked. Thanks. But really, the game is no longer fun if I know Im going to end up with an escort that cheats with super sensors so good I can never escape. Is there a way to make it a wee bit less of a hack? I saw somewhere that theres a thermal layer mod somewhere, that might be what I needed in this game to be able to slip away?
well now you know what to do make your own mod!!!
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Old 06-25-06, 07:59 AM   #11
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Only the lost time hack works, fiddling with those other settings seems to do absolutely nothing. Of course, it could be something other than a flower corvette thats hounding me, but Im pretty sure it is a flower.
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Old 06-25-06, 08:07 AM   #12
CB..
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Quote:
Originally Posted by Immacolata
Only the lost time hack works, fiddling with those other settings seems to do absolutely nothing. Of course, it could be something other than a flower corvette thats hounding me, but Im pretty sure it is a flower.
there are some small patrol craft in the game which do look very similar to the corvette-- the NATF
which i think is the small patrol craft--this will have the same problems with the max speed as the corvette--but if as you say the lost contact time was the answer then that is some-where to experiment--

as for it being a hack well that's for you to decide--
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Old 06-25-06, 08:35 AM   #13
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Well hack it is, because if I set the lost time contact to 1 minute, Ill never again have to worry about being dc'ed for 1 hour after an attack run. 1 minute lost time means that all I have to do to get off the hook is to keep the stealth-o-meter green for 60 seconds. Thats way gamey.

Unfortunately it is the only answer I have to the Über Corvette with the GPS lock on my absolute position. I managed to shake off a destroyer, however. I wonder if the SIM.cfg "hack" of the sensors will kick into effect immediately, or first after a restart of a patrol. The Lost time value works immediately, but I saw no improvement else. It still homed in on me like flies on a cow pie.

Another thing is, I didn't really have problems with the corvette going blind in its attack run. It did, I got some precious seconds "in the green light" where I could try and manouver at flank speed. However, it simply wasn't enough before it stopped the run and started turning, thereby unavoidably reacquiring its iron gaze on my position and doing yet a new figure 8 attack run, and so forth and so forth. No matter where I was or what I did to try and fool it. Its the sensors it has that are way too good.

What are the other values for, btw? Would they be worth fiddling with?

Last edited by Immacolata; 06-25-06 at 09:04 AM.
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Old 06-25-06, 11:39 AM   #14
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Try to go on periscope depth. Use 1 knot there and evade. Thats what i do. I had 6 destroyers on my ass and i was just at PD with 1 knot. They couldnt use sonar i think, but they were listening. There were also some close encounters like 30 meters away but nothing serious.
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Old 06-25-06, 11:50 AM   #15
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Flower Corvette...an Low Class Destroyer.

sometimes...I just want to take them out first before taking out the big ones
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