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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2006
Posts: 328
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Hey British cargo ship masters. Bite me.
This is the story. A large british cargo ship appears. I fire 2 magnetic detonator T2 torpedoes at it because all ships can accelerate to 15 knots in half a second. This would make T1 torpedoes at this point worthless since the cargo ship appeared out of nowhere in the daytime. I expended all my T1s already anyway. So anyways, 1 torpedo detonates prematurely, the other bounces off the hull. Bonk. Remember, these are magnetic detonator torpedoes. So I reload the T2 torpedoes and fire 4, yes 4, more T2 torpedoes at it, this time with impact detonators set at 5 meter depth. 2 miss because I have a bad aim, I can't be bothered to spend the time calculating everything 100% correctly. The other two bounce off the hull. Bonk. Bonk. The ship is still not maneuvering. Eventually it goes behind me near perpendicular to me and I fire my two stern T2 torpedoes on impact detonators at 1 meter depth. At this point I am swearing like a drunken sailor. I fire both. Bonk. More swearing. Bonk. Now I am struggling to not smash my monitor and several other things in the room. Again, bite me Tommies. Bite me. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Well for one I find you should be setting your impact torpedoes at 2-3 meters otherwise you risk hitting the rounded part of the hull and getting just what you were...a bounce off.Also if using impacts try and keep as close to 90 degrees as possible otherwise you risk the same thing with the torpedoes bouncing off.
With magnetics set them to go off under the keel of the ship.I find about if the ship has a draft of say 11 meters I set it for 12m.With magnetics I find I don't have to worry as much with the angle of the ship but I still try to get around 45-90 degrees. |
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#3 |
Swabbie
![]() Join Date: Dec 2005
Posts: 9
Downloads: 14
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I've had a few magnetics bounce off the keel after being set a mite too shallow, frustrating as... after all that work!
![]() Also had a few impact pistols a touch too deep and not detonate on the curved hull, No! ![]() Had more than my fair share of dud torpedoes ![]() ![]() I have to take a breath and then tell myself, it's a feature - the immersion, the level of detail.... who am I kidding? F@##$%$#% TORPEDO!! All good fun :rotfl: Love it! - Still a n00b myself with no mods & loving every minute hunting, now that exams are over!! |
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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yeah ive been playing for like a year never played multi player or online never installed a mod (although i would love to just dont know how) the only reason i havent is that i had no idea this game was so damn popular lol
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#5 |
Lucky Jack
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"FIRE ONE"...........
Tracking tick,tick,tick........... Bonk sound comes back "What was that?" "3000 Reich Marks down the drain." Result One ship suffered a slight dent. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Swabbie
![]() Join Date: Dec 2005
Posts: 9
Downloads: 14
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![]() ![]() Some days you just tend to have a bad run with torps. 3000RM? ![]() I know I definately contributed to the German's gross national debt then ![]() |
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#7 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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#8 | |
Lucky Jack
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Quote:
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#9 |
Watch
![]() Join Date: May 2007
Location: Adelaide, South Australia
Posts: 15
Downloads: 18
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This seemed the best place to put it, amongst the other frustrated posts
![]() I was on my first patrol, admiring the beauty that is GWX2, when I came across a Medium cargo ship heading away from me. After a long stern chase in heavy seas (preventing me using my beloved deck gun) I fired a single magnetic fused torpedo. Unfortunately, I forgot to take into account the fact that the ship was heaving up and down in the seas, and so my torpedo actually impacted directly on the rudder. With a sound that I can only describe as "Spoooiinnnnngggg', it rebounded 60 or 70 metres directly backwards before remembering its purpose in life and heading back towards the ship. It skimmed down the side of the ship, before heading merrily off towards Scapa Flow, leaving me cursing in amazement. I got the cargo eventually, I just ended up using more conventional methods ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
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In general I normally set my magnetic pistols to 1 to 1.5 meters under the keel of a ship, and this results in a sucessfull hit in most cases.
If all else fails; surface and man the deck gun! ![]()
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#11 | |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
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#12 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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#13 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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Kretschmer told in an interview that he could have doubled his score if the problems didnot occur with the torpedo's. So reality was frustrating as well: Kreislaufers and torps not holding course.
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#14 | |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
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The thinking being if it's at close to 90 there isn't as much of field of metal or enough time for the pistol detonate. If it's 0-60 the pistol is getting more of a contact from running more lengthwise with the target. I haven't tried it because I'm just not covinced by the magnetics but the theory makes sense. One thing I can say does support the thinking - with the narrower beamed ships, when I did try magnetics (at 90 degrees), many of the explosions were directly after the torp had just passed the keel, meaning the force of the explosion wasn't directly under the ships spine. EDIT just remembered - out of desperation onr time, I did fire a magnetic directcly under a destroyer, at 0 degrees, that was bearing down on me. It was VERY effective. I guess that supports the theory too.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#15 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
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Magnetics... impact all the way!
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If I wasn't a little mad, I'd go mad. |
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