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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Aug 2005
Posts: 418
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whats a good
min=ef max=ef min=radius max=radius setting please file name: torpedo_zone.txt because i tend to make them to big and end up crashing the game or killing myself |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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The first settings are the hit points of the torpedo and the second the blast radius. IIRC they are in meters. A very stong torpedo to take each ship in the game would be 800-900 and 10-15.
Is you set the radius more than 200-300 meters, then you are commiting suicide, since the blast radius reaches you too (If you are withing 200-300 m., of course). |
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
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Would be fun to set the blast radius to 8000 meters. Fire a fish at a convoy and then run like he** away from it.
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#4 |
XO
![]() Join Date: Aug 2005
Posts: 418
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i dont have time to run like hell my torpedos go 400kts like a soviet nuclear tipped shkval
thats what im trying to simulate |
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#5 |
Watch
![]() Join Date: Jun 2006
Posts: 16
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slow down the torps unless of course you change your u-boat speeds to like 75 or 100 like i have done. Set the torp radius to 5000 and damage to 1000 crawl up to a convoy fire one or two torps the snap that boat around 180 degrees at SLOW speed the increase to flank.
WARNING: if you are going above 50 knots and try to make a hard turn you boat does a spiraling nose dive usually putting you down to crush depth. ![]() ![]() Last edited by GenLeo; 06-23-06 at 11:29 PM. |
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#6 |
Watch
![]() Join Date: Jun 2005
Posts: 25
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Excuse this incompetent fool, but how do I edit the damage my torpedos do?
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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in the same way british can make a nuclear depth charge.
![]() throw a barrel in the water and everything is killed and crushed in 1000 meters ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 |
Sparky
![]() Join Date: Mar 2006
Location: Spokane, WA, USA
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Hmm...so in theory, if you fired from a convoy at a distance (say, 1000 meters) and made the damage radius, say, 400 meters, does this mean you could take out multiple ships in the convoy with each torpedo hit?
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J. Salinger King of the House ![]() |
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#9 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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It all down to cheating,but saying that it can work against you if all your fish are set like that say you had a Ge7e homeing torpedo and its following a dd doing 36 knts and it turns towards you and the thing got a shallow draft and the fish is set to magnetic I think the only target will be you! I just can't see a fish doing 400knts do a quick turn sh*t happens in this game.
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#10 |
Watch
![]() Join Date: Jun 2006
Posts: 16
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Yes Salinger. If you change the damage to say 2000 and the radius to 5000 EVERYTHING in that 5000 meter range will take damage. Although i am still testing the range of the damage. I fired a torp with a 2000 radius and i was over that range when it hit the tanker and i got sunk as well. I think when you start setting the damage radius to those extremes just like a real explosion it might actually go beyond that just at less damaging increments. Like i said though i am still testing.
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#11 | |
Watch
![]() Join Date: Jun 2006
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![]() Quote:
http://www.delraydepot.com/tt/sh3sdk.htm ![]() |
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#12 | ||
Watch
![]() Join Date: Jun 2005
Posts: 25
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