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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Since I had too much cerveza after work today to actually do any work on the mod, I thought I'd at least run by the final design I did at work... (note, all the actual numerical values like specific depth settings can be easily changed depending on player feedback)
ADCAP- The floor, ceiling, and search depth presets are the three preset depths that can be selected using the preenable command while the torpedo is on the wire. If it is left alone, it will go to search depth on enable. This torpedo has two primary modes of function, selected by the Snake/Circle Switch. Selecting Circle in the presets chooses dedicated ASW mode. In this mode the torpedo defaults to having it's ASuW Safety on, meaning all targets above 40ft in depth will be ignored (ALL surface ships regardless of size and surfaced submarines) by the seeker, but this can be disabled by setting a ceiling depth 40ft or shallower, meaning the torpedo will home on all targets it detects. If you leave the torpedo alone, it will travel its runtoenable distance and enable a passive or active seeker as set and go to search depth. The torpedo will not have a search pattern and will travel in a straight line after enable at searchdepth unless it detects a target. The enable buttons while the torpedo is on the wire have the following functions. A single enable click of a preenabled torpedo will enable straight-running passive mode and keep the torpedo at 40kts, as best the engine can if running very deep. A second enable button click will put the torpedo into straight-running active mode and order the torpedo to move at maximum possible speed for the depth. (The following features have yet to be coded, but are theoretically possible and I hope they work out :-) ) A third enable button click will send the torpedo into a single circle right, and a fourth click will send the torpedo into a single circle left (this can be done immediately after the third click for a single circle left only). If the torpedo is currently homing, this command will be stored in the torpedo memory as a reattack command, and will be executed immediately after the torpedo looses its track, if it doesn't hit a target and explode. Selecting Snake at the presets puts the torpedo in Multi-Role mode. In this mode, the ASuW safety defaults to off, and cannot be enabled. If you leave the torpedo alone, it will travel its set runtoenable distance and then enable either active or passive depending on presets and go to search depth, then begin searching with a snake pattern of 15-30 degrees (I haven't decided yet). The enable button commands have the following functions. The first enable click of a preenabled torpedo will enable it passively with no snake at 40kts, a second enable click will order the passively searching torpedo to search with a wide snake of 45 degrees, a third enable click will active enable the torpedo with a straight run and send it to maximum possible speed, and a fourth click of the enable button will order the torpedo to search actively with a wide snake of 45 degrees. When operating in Multi-Role mode, you also have the option of enabling Under-Keel Detonation Fusing/Dedicated ASuW Mode by setting the the Snake button and a Search Depth of 100ft (since this mode can only be used against surface targets it is recommended that you set the floor under the layer for stealth and the ceiling at 10ft for as fast a sprintout to target as possible). In this mode, the torpedo will ignore all submerged targets. The torpedo cannot be changed to another mode after it is fired. In Dedicated ASuW Mode, the ADCAP has the same controls as when operating in MultiRole Mode, only the torpedo will always go to 100ft when enabled actively or passively. If the torpedo detects a surface target, it will home on the ship and detonate under its keel for substantially increased damage. Ok, I think that's it for the ADCAP... a description of the other torpedoes to follow. ![]()
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LW ![]() ![]() Last edited by LuftWolf; 06-18-06 at 02:14 AM. |
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