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Old 06-17-06, 07:20 PM   #1
Sea Demon
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Default Favorite aspect of DW

I would just like to know what everybody's favorite aspect of DW is. Lots of possibilities. So what's the major thing that appeals to you in this game?

Mine is the addition of a surface warship

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Old 06-17-06, 08:06 PM   #2
suBB
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Welp…

1.. stock DW /deathmatch

Offered nothing different than 688i or subcommand, at most scx. Yes air, surface and an extra kilo were added, but nothing compared to the variety scx offered. Combined with the same ole deathmatch game play as we did in scx, made it less attractive – so I didn’t bother with DW. Also for that reason I lost contact with a lot of old friends who were fed up with the same crap basically. I also had a ****y joystick as I prefer manual flight so that’s another reason why I didn’t bother. Around that time I started making mission based maps for subcommand scx but never made it out of beta.

2. LWAMI DW / MP mission objective maps

Sheesh.. where should I begin explaining how awesome LWAMI is!!! LWAMI is really the only reason why I got back into DW. Still I find deathmatch unappealing and pointless, but DW also spawned MP mission objective maps, and for that I’m thankful. Since then I purchased a l33t joystick/throttle at a reasonable cost, now I’m really starting to appreciate the air units(mainly helo) that much more. Multi-station is a definite plus, but I’ve yet to experience that in full capacity on any platform. In regards to DW map editing - im speechless - as lwami offers an incredible infastructure to work with on that level.

I would say my favorite aspect of DW is the potential it has to be an incredible gaming experience, both in single play and online. And I think mods like LWAMI and MP mission objective maps are tapping into that 'unseen' potential.
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Old 06-17-06, 08:07 PM   #3
Kurushio
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Modern naval warfare across the globe....
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Old 06-17-06, 08:35 PM   #4
SeaQueen
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Quote:
Originally Posted by Sea Demon
So what's the major thing that appeals to you in this game?
I like learning to do TMA, interpretting grams, experimenting with different torpedo spreads, and experimenting with different tactics. My other favorite naval wargame, Harpoon, tends to abstract a lot. The assumption is that you're the alpha bravo, and your little people handle a lot of things. DW fills in the blanks.
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Old 06-17-06, 10:38 PM   #5
Deadeye313
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I love the ability to actualy WORK for a kill than just use trigger reflexes (though I play BF2 for hours on end when the germans are asleep and not many Americans play DW).

I also love the cooperation during multiplayer games. Having a nice well round, experienced team can make a game fun and exciting; even when you're just looking at dials and grams.

DW is one of those games everyone should play but few do because they can't rely on trigger reflexes.
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Old 06-18-06, 01:00 AM   #6
LuftWolf
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modding
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Old 06-18-06, 07:30 AM   #7
Kurushio
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Can I add a few criticisms? It takes longer to learn some platforms then sometimes it seems worth, considering the missions are on a tactical scale (thus relatively short). Of course, I'm talking about the stock game leaving out mods and multiplayer.

Another criticism: Playing "advanced" without Autocrew is overwhelming and unrealistic. How is one person expected to do everything on a ship/sub considering you have a whole team of people to do it in real life? So playing "advanced" is ludicrous, in my opinion.

But the again it has a lot of pluses.
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Old 06-18-06, 07:56 AM   #8
goldorak
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Quote:
Originally Posted by Kurushio
Another criticism: Playing "advanced" without Autocrew is overwhelming and unrealistic. How is one person expected to do everything on a ship/sub considering you have a whole team of people to do it in real life? So playing "advanced" is ludicrous, in my opinion.
you're wrong on this issue, one player can man all the stations except maybe tma on the frigate.
Now a problem arisies in multiplayer because most players want to use auto tma and that puts to a certain disadvantage those who use manual tma.
If all players were obliged to use manual stations (except tma on frigate) i think the mp games would be much more interesting.
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Old 06-18-06, 08:22 PM   #9
SeaQueen
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Quote:
Originally Posted by Kurushio
Another criticism: Playing "advanced" without Autocrew is overwhelming and unrealistic. How is one person expected to do everything on a ship/sub considering you have a whole team of people to do it in real life? So playing "advanced" is ludicrous, in my opinion.
If you want to whine about that, then you'd also have to point out that everything in DW is vastly simplified. You don't NEED as many people to do a lot of stuff.

If you want it assumed that your little people handle the details, play Harpoon. If you want to fuss with towed array lengths, and wind speeds play DW. It's a sailor's game, arrrrr!
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Old 06-18-06, 11:03 AM   #10
Nexus7
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Quote:
Originally Posted by Sea Demon
I would just like to know what everybody's favorite aspect of DW is. Lots of possibilities. So what's the major thing that appeals to you in this game?
Played rarely that way but, multiplay where all subs are "multimanned".
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Old 06-18-06, 12:18 PM   #11
OneShot
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My favourite aspect of DW is certainly the addition of the air plattforms, especially the P-3C Orion. They have been quite easy to learn, but are hard to master and the big bonus in my eyes ... no TMA I have to care about! Some might say Airplattforms are no challenge ... and thats right depending on your way of playing. If you try to aquire your opponent by pure passive means first and only revert to active in the final moments of an attack to get a good position fix then its tough ... on the other hand if you load up with DICASS to the hilt and drop active all around then its quite simple to find a sub, but then who plays like that?

But there are some things I don't like ... at all! For starters the non-detectable masts ... I can live with those pesky SAMs on the sub, no prob - IF the masts would be detectable, because then some tactics would simply be stupid (on behalf of the sub drivers) and using MAD in a MP game would actually not be a suicide maneuver as it is now (depending on your opponent). There are some other things, but no show stoppers - well to me.

Still, I truly like this game and will continue to play it (which reminds me I have to install it on the Laptop again).
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Old 06-18-06, 12:59 PM   #12
goldorak
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Quote:
Originally Posted by OneShot
But there are some things I don't like ... at all! For starters the non-detectable masts ... I can live with those pesky SAMs on the sub, no prob - IF the masts would be detectable, because then some tactics would simply be stupid (on behalf of the sub drivers) and using MAD in a MP game would actually not be a suicide maneuver as it is now (depending on your opponent).
Agree 100% with you.
It seems that Luftwolf in the next iteration of the mod has reduced a lot the effectiveness of the sam's.
Short of not having detecteble masts this is the biggest change which makes shhoting down air platforms much more of a suicide attack for the subs.
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Old 06-18-06, 01:48 PM   #13
swimsalot
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Playing a mp map, with different platforms, with everyone using Ventrillo, is a great experience.
The teamwork involved between surface/sub/air to protect a convoy from a team of sneaky Akulas and Kilos is awesome!
I think this type of play is the closest to "realism" in a sim we can find out there right now.
And I think it's pretty damn fun.
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Old 06-19-06, 04:07 AM   #14
LuftWolf
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Quote:
Originally Posted by goldorak
Agree 100% with you.
It seems that Luftwolf in the next iteration of the mod has reduced a lot the effectiveness of the sam's.
Short of not having detecteble masts this is the biggest change which makes shhoting down air platforms much more of a suicide attack for the subs.
I've given the AI lookout's on the P-3 and MH60 the ability to see submarines near the surface and automatically call them out as visual tracks and mark them, the same as they do for surface ships. AI aircraft will also be given a similar fix. This, combined with the increased effectiveness of the flares, should give submarine players a lot of pause before trying to engage with the SAM, there is a really good chance you will be seen before you can even get to the surface, depending on the conditions.

In regards to the autocrew issue, I find I have just enough to do playing with only the Active Intercept, ESM, and Radar autocrews. When I am playing this way, I feel I have the most control and situational awareness. Working for the solutions yourself and walking through the steps of the process gives you a lot more options when it actually comes to making a tactical decision, as opposed to being fed the specific info out of context.

I think the problem is that a lot of missions are "action packed" or simply not good missions... even in the vast majority of the multiplayer games I player, I find I have more than enough time to work the sonar and do my weapon presets and make a bearing change or pop to PD depth or something... in other words, there is generally more than enough time to do all the things I need to do before the shooting starts and all the hard work pays off. In the heat of the battle, the last thing I want to be worrying about is the TPK of that neutral at 20nm and is it a freighter or cargo ship?... submarine warfare is about working steadily when you can move slowly so when you have to move as fast as you simply can act with the best knowledge available and not have to reason out your situation in media res.
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Last edited by LuftWolf; 06-19-06 at 04:25 AM.
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Old 06-19-06, 05:41 AM   #15
jasonbirder
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Quote:
My favourite aspect of DW is certainly the addition of the air plattforms, especially the P-3C Orion. They have been quite easy to learn, but are hard to master and the big bonus in my eyes ... no TMA I have to care about! Some might say Airplattforms are no challenge ... and thats right depending on your way of playing
I'm finding the Air platforms a great intro into the game...not having played Sub Command before I got Dangerous Waters I was quite literally overwhemed when I first started the game...
Having said that the sense of satisfaction I got the first time I tracked down a sub, got a Mad run in then dropped on it and sank it without the Autocrew doing it all for me was unbvelievable! Eveen if it was only a noisy old Han class!!!
So my favorite part so far are the air platforms and i'd say they were an excellent addition - both as an option in their own right and also to help ease new players into the game - if i'd had to take on a submarine and do my own TMA from the off I might have got frustrated and given up on it...as it is I can learn in bite sized chunks...getting more addicted as I go!
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