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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jan 2002
Posts: 2
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I just got SH3 and started career mode. Before I shove off for a mission I have been changing my torps from Steam to electric in my IID series boat. It looks like I have the electric torps but when I get on board the ship I find that I have the steam ones instead. What am I doing wrong or how can I get the correct torps loaded onboard. This manual had to be the worst one I've ever seen for a game. Looks more like a playstation manual instead of a Computer Simulation manual.
It had no instructions on how to add things to your boat or do anything at dock in career mode. Is there a better online reference for SH# somewhere? Danny |
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#2 |
Rear Admiral
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Trust me, you want the steam fish. The IIe's really suck.
Generally speaking select your torpedo loadout, JUST BEFORE you start the patrol. If you select your fish, and launch (doing nothing else in between), they should be what you wanted. As for manual, you may find this intresting, it helps with the stock game. http://www.communitymanuals.com/shii...itle=Main_Page |
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#3 | |
Watch
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 24
Downloads: 3
Uploads: 0
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I have similar issues to torp loadout if I save/load the game before I have shot off any. Which happens often when I only get 1/2 hour to play at a time (dang kids). I'll leave port with my preferred loadout, save, come back later and I've got some horrible default loadout again! Arrgghh! ![]() |
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#4 | |
Torpedoman
![]() Join Date: Sep 2005
Location: Helsinki, Finland
Posts: 116
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#5 |
Bosun
![]() Join Date: Jul 2002
Posts: 68
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#6 | |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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#7 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
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Once the TIII is available I don't use steam torps anymore (except the 2 steam FATs I'm stuck with because of the bugged IXD2 loading screen). By that time the escorts are getting tough and you might as well fire a star shell as a steamer. They'll converge directly on your location, even if none of them were in position to see the torpedo wake. Use a TIII and they remain relatively oblivious.
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#8 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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If you are at the end of a calendar year, and the next patrol starts in the new year, there is a bug that will reset your loadout to the default loadout for the new year. If not in December/January, disregard.
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What? Behind the rabbit? |
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#9 |
Nub
![]() Join Date: Jan 2002
Posts: 2
Downloads: 0
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After getting my VIIB it no longer seems to be an issue.
I found the online community manual just after posting here too but thanks for the help. Danny |
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#10 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
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The tweaker is great, but the temptation is hard to resist. Must resist giving IIA a default loadout of Zaukonig IIs . . .
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#11 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Wolfie's Sub Tweek is what I'm trying to use. When I arrive back in port and before I start my next mission, I start the sub tweek and set my VIIB torpedoes for G7a for all tubes and externals, but when I start my next mission, my and I check my sub while still in the "office" I see that I have been loaded with the "stock" loadout for SH3. Why doesn't my tweek work. I have tweeked all years.
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#12 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Got the program working. I get G7a in every mission now. Now I have a question. It is 1943 July for me, what is the best torpedo to use now. I still like the G7a and run it at default depth.
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Electric torpedoes are slow but don´t reveal your position and late in the war is a very important thing, also is good for the destroyers because they don´t see the incoming fish.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I started in '42 in the Mediterranean (La Spezia) and bought myself a nice, shiny Falke homing torpedo. I finished a patrol without using it, and guess what happens when I come back? It's gone. Hundreds of renown points wasted. H***, how I hate the way the game resets your torpedo loudout. I always put a Type II in my after tube to deal with those low-level AI destroyers that come straight at me, but the game always change it back to a Type I after the patrol. It's infinitely annoying. Quote:
![]() [Here I wanted to start talking about the 400-pages long PRIMA Strategy guide for X-Com UFO Defense for the 100th time and how today's guides can't hold a candle to it, but I resisted the urge. I'm learning:p.]
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#15 | |||
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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