SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-07-06, 12:12 PM   #1
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 25
Uploads: 0


Default X3 Reunion

Figured i would repost this into its own thread since we dont have a current one going on it.

My latest game has been X3 Reunion (not xmen) and i have been pleasantly surprized (as the demo royaly ticked me off with the constant attacks every 10 seconds making it utterly impossible to realy try out the game let alone learn it). X3 Reunion has been out for several months now, i only got it now as i was waiting to see if they would fix the major problems (and they did the game runs great and has been 100% rock solid, they also seem keen on future support and development).

My only major gripe with X3 is they use #%@#$% starforce keyless security . Otherwise ive been playing solid for the last 2 weeks. X3 is a very open ended space sim where you can fly, fight, trade, and build. It also has its main quest line, but you can freely ignore it and do your own thing. It also has a wide variety of available ships, from little scouts to huge carrier ships, small frieghters to giant super freighters. all pilotable. You cant land on the planets, but there are hundreds of stations and many many sectors. In adition you can build your own stations, and even massive interconnected stations featuring up to 100 stations all connected. You can also build up a large military fleet, or automated trader fleet. Plus there are many many mods and scripts available. This is a game that will keep you buisy till the next version comes out in a few years.

This is the X3 site http://www.egosoft.com/games/x3/info_en.php

This is the forum listing for the mods and scripts available for x3 http://forum2.egosoft.com/viewtopic.php?t=96340

Most reviews available are not done on the 1.4 version of the game, The game is far more stable now (in 2 weeks i havent had a single issue), runs well on minimum spec systems. Only stumbling block is starforce..
NeonSamurai is offline   Reply With Quote
Old 06-07-06, 07:57 PM   #2
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

how is the online multiplayer?

online with others is the real world.
Dust is offline   Reply With Quote
Old 06-08-06, 10:32 AM   #3
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 25
Uploads: 0


Default

Is none, single only. Which suits me fine after all the MMO's ive played
NeonSamurai is offline   Reply With Quote
Old 06-08-06, 01:41 PM   #4
Godalmighty83
Sonar Guy
 
Join Date: May 2005
Posts: 398
Downloads: 0
Uploads: 0
Default

yeah single player only, which is the only way as the game simply wouldnt be suitable for online play.

once you have the patches installed (game was rushed out through publisher pressure) its a very enjoyable game and the mod community is really getting the swing of things.

requires long term investment though, your not going to get your hands on a capital ship without a few onths work. (or doing the missions instead of the snadbox mode)
__________________
Were there monkeys? Some terrifying space monkeys maybe got loose?
Godalmighty83 is offline   Reply With Quote
Old 06-09-06, 10:49 AM   #5
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 25
Uploads: 0


Default

Yep but a TL makes a good mini carrier base till then

One of the best money maker's ive found for the least hastle is setting up a fleet of universe traders. But you need roughly 3 million credits to get fully outfited TS (which is the normal sized transport class) going, but once its up and running these guys can pull in alot of money for a very low startup cost. Stations dont tend to pull in quite so much i find for the startup costs, not to mention setting up a fully supplied factory loop can get overwhelming (and very expensive, and time consuming).
NeonSamurai is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.