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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2006
Posts: 52
Downloads: 0
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I understand this may have been covered before but I've had an issue with every new campaign (both with stock and gw+nygm+euc) that improvements fitted on my sub before the first patrol disappear after said patrol. Sometimes a couple of things (like radar and supercharger) have gone missing and the one time I docked at a milk cow everything was removed...
Anyone else seen this and know how to handle? Thanks ![]() |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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S' a game Bug mate!
Never update your Boot before the first patrol. After the first is done..do whatever you fancy! ![]() Oh, once more! Don't save while submerged. This might bugger yer save-game! |
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#3 |
Mate
![]() Join Date: Mar 2006
Posts: 52
Downloads: 0
Uploads: 0
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Understood. Now say I start a career in mid-1942... it seems like "suicide" to start without certain upgrades such as decent hydrophones and improved batteries, it would be like taking a 1939 boat out with a rookie crew and asking the veteran tommies to "drop a can of barley on our bleedin' wonkers"
![]() So... any way to equip your uboat and then alter save game files to make sure the upgrades stay? |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
But, all you need to do is edit Basic.cfg. Under each SUBMARINE_AMMOx section, you'll see lines similar to: [SUBMARINE_AMMO2]; VIIB <snip> Year0=1939 ForeTube00=0 ;T1 ForeTube01=0 ForeTube02=0 ForeTube03=0 ForeResIntern00=0 ForeResIntern01=0 ForeResIntern02=0 ForeResIntern03=0 ForeResExtern00=0 ForeResExtra00=0 ForeResExtra01=0 AftTubes00=0 AftResIntern00=0 AftResExtern00=0 Z01_00=3 ; VIIB/1 M01_00=1 <-change A01_00=8 <-change SuperCharger_00=-1 <-change Snorkel_00=-1 <-change Batteries_00=1265 <-change AftBatteries_00=1265 <-change Hydrophone_00=1270 <-change Sonar_00=-1 <-change Radar_00=-1 <-change RadarWarningReceiver_00=-1 <-change Decoy_Launcher_00=-1 <-change SonarCoatings_00=-1 <-change RadarCoatings_00=-1 <-change Renown0=2500 etc etc The lines marked "<-change" can be replaced with the appropriate NameIdx value found towards the end of Basic.cfg under the EQUIPx and SPECIALx sections. A value of -1 removes the item altogether. Remember to look at ALL SUBMARINE_AMMOx sections and the years contained within! When you start your next new career, your Captain will "inherit" the changes that you made. But don't forget, as the war progresses you won't, by default, start with the stock basic subs anyway. You get some of the upgrades automatically. Last edited by JScones; 06-07-06 at 03:34 AM. |
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