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Old 06-04-06, 02:28 AM   #1
Drebbel
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Default SHIII had ...... SHIV will have ......

Ok, SHIII had several unique and ground braking things that no popular subsim had before:
  • - 3d environment, boat and crew
  • - Real ports
  • - Crew Management
SHIV will use the same engine as SHIII, so we probably can not expect any ground breaking features in it .................. right ? ................. or can we ?

Any suggestions ?

What ground braking and relatively easy to code thing could the team add to SHIV
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Old 06-04-06, 11:53 AM   #2
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Hi, Drebbel, could you be more specific about what would deserve to be considered "groundbreaking?" I can think of several things that have already been mentioned either in the "wish list" or the "suggestions" threads.
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Old 06-04-06, 12:17 PM   #3
Drebbel
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This is not intended to be a whish list at all. But I have not read any ground braking (and do-able) things in the other wish list. But I must admit, I do not check them every day.

Ever since the first subsim all subsims where more of the same. Untill multi play was introduced, then a long silence till online surface vs subs play, then a silence till 3d sim and crew management.

These where ground braking things imho, never done before. So will the dev-team have the opportunity to use the SHIII engine and do some ground braking things for SHIV with it.

Or does the engine just allow us to get more of the same, but this time in the pacific instead of the Atlantic ?
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Old 06-04-06, 02:53 PM   #4
DeepSix
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Quote:
Originally Posted by Drebbel
...Or does the engine just allow us to get more of the same, but this time in the pacific instead of the Atlantic ?
No, I think there's room for new possibilities, I just think that many new ideas have already been posted - perhaps it's just a matter of what different people consider to be "groundbreaking." I just asked because I think this will probably turn into another general suggestions thread, and I got the impression that wasn't what you wanted. Nevertheless, and trying to think "outside the box:"

Although it has been mentioned elsewhere, I think a real weather model with dynamic and accurate weather systems (as opposed to just "calm" vs. "rough") would be a groundbreaking achievement. Other people have suggested celestial navigation as the basis for laying and keeping course.

Gizzmoe's suggestion is excellent and do-able. Along that same line I mentioned constant active pinging by enemy escorts and constant helming.

Yet another good suggestion that has been mentioned is to have "strategic" AI - not just isolated ASW attacks, but ASW encounters that the AI remembers and factors in to its next moves. For example, a patrol plane spots you and reports your position to nearby destroyers, working in concert rather than each making separate attacks.

I'm not trying to turn this into another general suggestions thread; these are just some of the things that have been mentioned already, any of which I would consider to be groundbreaking to varying degrees and not just mere improvements. None has been done before, any would be a selling point, and my guess is that all are probably do-able as far as programming goes. Sorry, I'm not trying to kill or hijack your thread, but I do think there are good suggestions in the others that deserve close study as potentially groundbreaking inclusions.
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Old 06-04-06, 12:21 PM   #5
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A convoy system with correct evasion and escort tactics, combined with correct physics (acceleration, deacceleration and turn rate) of ships plus a LOS/LOF check before they try to fire at you (no more friendly-fire at other convoy vessels).
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Old 06-06-06, 01:15 PM   #6
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Quote:
Originally Posted by Drebbel
Ok, SHIII had several unique and ground braking things that no popular subsim had before:
  • - 3d environment, boat and crew
  • - Real ports
  • - Crew Management
SHIV will use the same engine as SHIII, so we probably can not expect any ground breaking features in it .................. right ? ................. or can we ?

Any suggestions ?

What ground braking and relatively easy to code thing could the team add to SHIV
Well, I think they can just expand on the current engine, fine tune it so to speak. So to keep with your 3 examples:

- An expanded 3d environment, the entire boat (and crew) in 3d
- Ports that are even more real, like in some of the excellent mods
- Better crew management
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Old 06-06-06, 01:59 PM   #7
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Crew management needs to be an option if it's included in SHIV. I find it completely tedious, and I want to be able to turn it off when I play.

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Old 06-06-06, 02:56 PM   #8
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You can turn it off in SHIII. Use SHIII Commander and turn fatigue off altogether. Or, if no Commander, use the 'No Fatigue' Mod.
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Old 06-07-06, 05:22 AM   #9
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I think a new "groundbreaking idea" could be attitude "no groundbreakers this time". I think in SHIII Ubi allready came with these "groundbreakers" and most urgent need there is "tuning". Everyone of us real enthusiasts could mention a list of things which have been "allmost" done since AOD and original SH, and SHIII came with facinating new features like crew and crew managament. This time I would like to see Devs going for little but important details. What I mean talking about "allmost done" things:

Gizzmoe and Deepsix gave some good hints. I would like to add only the convoys using proper zig system. Convoys using zigs is so essential part of naval war that it's amazing this was left out from SHIII. Even the original SH gave a try for the zigs, even it was just a "rough" model.

SHIII with it's crew fatique feature can be another example: We all know how gamey the "stock fatique" is. That was easy to repair but you can just ask, why Devs were unable to build it up to work properly? That's what I mean about tuning.

AI, player sub behavior and the crew makes the holy triangle when talking about the game experience, I think.

Sry the long post and my bad english.

Greetings,

-RC-

Last edited by Rosencrantz; 06-07-06 at 05:28 AM.
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Old 06-07-06, 04:25 PM   #10
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Deepsix put his finger on it: weather.

Environmental rendering in world war 2 subsim have always been a bit rubbish, even in SH3.

A new weather engine is a must, especially for a simulation that will be set in the pacific where, I imagine, they get some king-hell storms.

My 'groundbreaking' feature has already been done in FS9. Allow us to connect to a weather service online and download realworld weather which will change in realtime within the game. If FS9 can do it there is no reason why a WW2 subsim cannot. I'm sure weather patterns have not changed THAT substantially in 60 years that the experience would be invalid.

Also, more weather types are an absolute must. The shear variety of conditions would add a challenging element to the game. We need fog banks, at the very least, squalls, and HUGE seas that give us no other realistic option but to dive for some peace and quiet.

Another point from Deepsix is navigation (I know man, I'm just stealing your ideas here..:p ): Why can't we do something as simple as have our navigator go up to the deck and take a reading from the sun or the stars every few hours and mark our position on the map accordingly. Obviously, those days where weather is too bad for observations would have us moving of course....but yet again the environmental conditions are affecting us.
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Old 06-10-06, 02:30 PM   #11
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You are welcome, Drebbel.

And as we all know that's an old topic. It's just nice to have daydreams. And who knows if it's now the time for the currents. But more about this in the other thread.

-RC-
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Old 07-20-06, 07:22 PM   #12
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I'd like to see (to have seen) in SHIV/SH3 more protracted damage-control problems to cope with, such as losing main lighting, internal flooding - ie water sloshing around in compartments, closeable watertight doors, and of course representation of all compartments in 3d. I was very disappointed with the sudden-onset death screen 1st time my boat got sunk in SH3 - very poor.

By way of fixes, I think they really should have paid more attention to the way the 3d model showed pitch changes, so that the bow pitching up appears the same when viewed from either port of starboard!

Sadly I won't be buying SHIV (or any other Ubisoft product) until I'm damn sure we don't have a repitition of the starforce debacle - which destroyed 2 DVD drives of mine before I twigged what was causing it. Whilst I greatly enjoyed SH3, and support their subsims, no game is worth that grief, and the primary thing Ubisoft are going to have to do for me - is ensure that whatever copy protection they use is rock-solid.
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Old 07-23-06, 12:24 PM   #13
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how about the first ever subsim to use voice recognition. Just plug in a microphone and shout out "Dive to 36 metres!" and your crew responds accordingly, the ultimate simulation. Do you remember when captains had to push buttons to get their crew to do things?
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Old 07-23-06, 03:10 PM   #14
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Aces Of The Deep used voice recognition 14 years before SHIII.
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Old 07-23-06, 03:43 PM   #15
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Several sub games already have voice recognition.
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