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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2005
Location: Montréal
Posts: 399
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The 3 Seconds Rule
I searched, but I do not know if this particular trick as been posted before, here it goes anyway!
![]() Lately while in patrol, I have been under a heavy situation, while attacking a convoy, somehow, I attracted more warships than I can chew up. Under this tense situation, I found out that I have no time for my usual procedure, which is the Approach, Identification, Measurements and Feux… The situation was too dense, no time for such procedures. However, my desire to score no matter what, forced me to use my torpedoes on the enemy warships and merchants without calculation, and in most cases; I got them right on. Here is what I found out: When you lock an enemy ship with your periscope, when the time comes, unlock it, but as soon as you unlock it, count up to tree in real seconds and then fire. I found out that in most cases those big ships that are hard to sink, like the C2 and C3 can be sunk in one shot. When you follow the 3 seconds rule, the timing of your shot after the tree seconds delay, always corresponds with the weak spot on the ships, thus seeking the big ships in one shot. I have not tested on all ships and all the distances, but the C2 and C3 goes down in one shot if you follow the 3 seconds rule. Of course, the torpedo latches must be open. This trick is very good in multiplayer mode, often in multimode we don't have the time to think, but to act only. ![]() |
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#2 |
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
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Is this done with your torpedo tubes already open?
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#3 | |
Sonar Guy
![]() Join Date: Dec 2005
Location: Montréal
Posts: 399
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![]() Quote:
![]() ![]() ![]() If I do not make a mistake, the torpedo latches takes about 4 seconds to open, so its not good to leave it closed, most likely you will hit the ship, but you won't sink the C2 or C3 in one shot, it takes exactly 3 seconds from the unlock and shoot. So: 0- Torpedo latch open 1- Lock the ship 2- Unlock 3- Immediately after the unlock, count up to tree; 1 dead ship, 2 dead ship, 3 dead ship… FIRE! |
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#4 |
Navy Seal
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How do you target them?
Myself, I've long learned the art of visual estimation. I hardly have to go to either the WO or the TDC for any targeting calculations, because I tend to estimate very accurately at ranges of up to 1km without needing to lock up or calculate (I hit maybe 9 times out of 10, though rarely in the real weak spots) ![]() |
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#5 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
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Last edited by joea; 05-31-06 at 04:23 AM. |
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#6 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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My question exactly How do you target them?
Are you talking, sweet spot shot,or magnetic, over 1000m,or less? Give us more detailed explanation please ![]() |
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#7 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
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#8 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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#9 | |
Sonar Guy
![]() Join Date: Dec 2005
Location: Montréal
Posts: 399
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![]() Quote:
To answer most of the questions, I created a quick set up in the mission editor, and recorded the event while testing in game. You can see everything, the positions, distances and stuff like that. But like I said in the first post, it's something new to me too, I do not know all the possibilities, I know it works for me, but I guess it comes down to what joea said, "Practice makes perfect". ![]() Here is the video: The_3Seconds_Rule_video.avi Sorry for the bad sound, for this type of video I rather compress the sound than the video. Also, take note that the video is encoded in Xvid. You can also download the mission(.mis) file, and try exactly what you see on the video. Plus I added two more boats, one in the front and one in the back, I couldn't add those ship for the video because my pc can't handle very well the game and the video capture process at the same time. By the way, I reloaded the mission two times before I made clean shots, my 3 seconds rule did not apply, the video capture process was too heavy and the game was jerky, so I had to adjust to the new timing, which was six seconds delay instead of 3. Here is the mission file: 3Seconds_Rule_Test.zip I hope all this helps. ![]() |
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#10 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
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Within one km, I used to estimate the settings on my own. After some time, you don`t have to calculate precisely, you actually see the speed and can set the angle. Sure, if the target moves quickly, I prefer to rely on WO. But...
two days ago I managed to blow up a Liberty, relying on my own measurements. Torpedo was set to 3 m depth.
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lasciate ogni speranza... voi, chi entrate ![]() |
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#11 | |
Planesman
![]() Join Date: Mar 2002
Posts: 184
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#12 |
Torpedoman
![]() Join Date: Feb 2006
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3 torpedoes, 3 ships using your rule
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#13 | |
Sonar Guy
![]() Join Date: Dec 2005
Location: Montréal
Posts: 399
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![]() Quote:
I am wondering if the developers left this on purpose; it seems like a technique for the game testers of something like that, bah, who knows… Anyway, for me this is good, because before, when trying to sink C2, C3's and stuff like that, I had only a 60% chance of sinking it in one shot, but now with the 3 seconds rule, it exceeds 90% for a one shot one kill. ![]() |
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#14 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
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Where can I get the ogg files "Yavo Kapitan" and "Torpedo Loose"?
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#15 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
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I tried it......didnt work for me.....
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