SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-30-06, 03:58 PM   #1
Rosencrantz
Grey Wolf
 
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
Qs about NYGM

Sorry to ask, I know the official thread is here but didn't find it comfortable to "dive" it through. But:

Is there changes in the way the weather is modelled, compared to RuB? I'm not complaining but in two last gamedays the weather has been changing all the time. The weather changes are very logic and nice, but I have never before seen this happen. So I thought if there is something done in this.

I play 100% realism settings and found out the important contact reports won't be shown on the navmap. Is this the way it's meant to be or do I have a problem I'm not aware? I just think the hole grid square is quite large to find a single contact without more detailed info.

I'll check the fatique model in config files, but does anyone know if it's possible to use not working engine room as an extra area for the crew not in watch? I'm asking because I use to picture warrant officers by Oberfänrichs which mean there is 6 officers in IX type boat = 2 bunks for them is not enough. (After couple days one of my officers is allready exhausted)

Thanks for your help!

Greetings,

-RC-
Rosencrantz is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.