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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Qs about NYGM
Sorry to ask, I know the official thread is here but didn't find it comfortable to "dive" it through. But:
Is there changes in the way the weather is modelled, compared to RuB? I'm not complaining but in two last gamedays the weather has been changing all the time. The weather changes are very logic and nice, but I have never before seen this happen. So I thought if there is something done in this. I play 100% realism settings and found out the important contact reports won't be shown on the navmap. Is this the way it's meant to be or do I have a problem I'm not aware? I just think the hole grid square is quite large to find a single contact without more detailed info. I'll check the fatique model in config files, but does anyone know if it's possible to use not working engine room as an extra area for the crew not in watch? I'm asking because I use to picture warrant officers by Oberfänrichs which mean there is 6 officers in IX type boat = 2 bunks for them is not enough. (After couple days one of my officers is allready exhausted) Thanks for your help! Greetings, -RC- |
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