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Old 05-25-06, 09:33 PM   #1
cwelt
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Okay, so I picked up Silent Hunter 3 today, and while I am no "gung ho" sim guy, I have put my fair share of time into various sims (Dangerous Waters, a few Janes Aviation sims) and this one has me a bit confused. Today I was running through the first mission of the campaign, I was running on the surface and encountered a merchant ship. Decided since he was alone I would get REAL close and slam him with a torp. So I dive down, get in tight and pop up. He is less than 1000m from me and I am on his starboard side, so I have visual(no duh) contact and go to my weapons officer, have him target it, set torp to detonate on impact and fire. Waiting to hear explosion after a few seconds and nothing. Torp misses by a mile... am I missing something here???? How can you miss a stationary object from like 800m?? I am really confused lol... I guess my question is, what do you have shooting solutions calculated for if they are no where near what is needed to actually hit the ship in question?? I can fire on a bearing and get closer than the weapons officer when he uses calculations lol.. that is not good. Anyways, not trying to rant.. love the game and thoroughly enjoy it thusfar... now if I can only hit what I aim at!!!
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Old 05-25-06, 09:41 PM   #2
JSalinger
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What was your angle on bow?

For impact detonators, you have to hit on an AOB that is virtually 90 degrees dead on or else your torp will deflect off of the ship's hull.

This problem is easily solved by setting the torpedo to a magnetic detonator pistol. That way, it will detonate underneath the ship, and you might break the ship's back (which looks really cool if I don't say so myself).

Note on magnetic detonators: if you use them, you must go into the ship recognition manual and find the draft of the ship (it's in meters and on the bottom, unless you have the Improved Ship Recognition Mod...think that's what it's called). Aim about 0.5-1 meter BELOW the draft.
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Old 05-25-06, 10:20 PM   #3
cwelt
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Gotcha..... I was amazed when I saw that torp keep running after such a close rang shot, I mean I could have reached out and touched the hull of the ship at one point. I have yet to do any patching of the game so I will start with that and try to get some of the tools for plotting cause that weapon officer I have sure can't come up with a solution to hit himself :P
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Old 05-25-06, 10:21 PM   #4
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you probably did but... I'll just add .. hit the L key to lock your target in periscope or uzo ... then check with weapons officer to make any adjustments
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Old 05-25-06, 10:42 PM   #5
Cdre Gibs
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Also if the target is under 300m the torp wont arm, it'll just bounce of and either sink or go else where.
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Old 05-26-06, 01:29 AM   #6
gouldjg
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And the usual open your torp doos before shot
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Old 05-26-06, 03:27 AM   #7
shegeek72
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Quote:
Originally Posted by Cdre Gibs
Also if the target is under 300m the torp wont arm, it'll just bounce of and either sink or go else where.
When that happens I send out a SCUBA team to retrieve the torpedo.

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Old 05-26-06, 05:10 AM   #8
its a viic
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remember if there is bad weather to switch to impact or if you want to stay with magnetic go about meter and a half to compensate for the ships rocking in rough waves.
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Old 05-26-06, 05:58 AM   #9
Eichenlaub
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Note that unless you open the torpedo tube manually, by pressing 'Q', the torpedo will fire some 3 seconds late. So you line up a perfect shot which is ruined by forgetting to open the tube! Those 3 seconds can cause a miss especially on smaller ships or when you line up a rear part of your target.

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Old 05-26-06, 08:15 AM   #10
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Never thought of manually opening the doors, I just patched up to version 1.3 so I'll have to give her a go tonight after work and see what I can do. Thanks for all the suggestions guys, much appreciated
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Old 05-26-06, 09:27 AM   #11
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Umm, patch 1.4 is out and about
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Old 05-26-06, 10:11 AM   #12
cwelt
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Yeah, I clicked a link that said 1.4 but when I ran the installer it said 1.3 so I thought maybe 1.3 was the highest patch and someone mistyped the URL...


Thanks, I'll go find 1.4 and get her done up tonight.
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Old 05-26-06, 10:12 AM   #13
Sailor Steve
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He probably has 1.4; it just says 1.3 on the notes. They forgot to relabel it.
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Old 05-26-06, 12:15 PM   #14
cwelt
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I'll check that... thanks for the info
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Old 05-26-06, 06:01 PM   #15
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Quote:
Originally Posted by cwelt
Never thought of manually opening the doors

Also if you are going to fire more than one torpedo ... say at a convoy .. go to the command room and go up into the conning tower ... In there you will see your tubes .. click each tube and you'll see each one open plus get a confirmation of such .. once you fire that certain tube.. it'll close again as its reloaded..
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