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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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The real reason I play SHIII less often than when I got it last year...even with TC and save games it is just so slooooooow crossing the Atlantic. I know subs were slow in WWII and all that, but I can't imagine what will happen in the Pacific? Furthermore, while I understand the importance of computer power it surely is not the case that 1024X is really 1024X on every computer...could not a better system that doesn't sacrifice realism be devised? Is it because the graphic engine in SH3 is still active somehow? What are your ideas?
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