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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Oct 2005
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Have recently upgraded from IuB 1.02 to 1.03. Previously, I had been able to traverse the English channel without too many major problems, but with 1.03 I keep getting unknown damage when travelling underwater.
I'm quite sure I wasn't running aground - so is it safe to assume that i'm bumping into mines just past the eastern mouth of the channel? If this is the case are there maps available to counter this situation? I've had a bit of a dig around and have only been able to find maps showing mines around the Germans bases. Apologies if this query has been answered in another post. I'm not having much joy with the search function as it is. |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 258
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You could load the SH3 Mission editor and open the Campaign_SCR.mis. You'll see all the minefields in the channel. Or if you don't want to know exactly where they are then use SH3Gen.
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#3 | |
Gunner
![]() Join Date: Oct 2005
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I loaded campaign_SCR.mis through the editor but was unable to see any indication of where mines might be. Having never opened the editor before, it's entirely possible I just wasn't looking in the right spot. |
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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Just open the campaign_SCR.mis and zoom in on the Channel. Here's what I found while looking at Loch Ewe;
http://img131.imageshack.us/img131/4669/ewe5st.jpg, You can see the minefields and subnets. SH3Gen is available at http://www.global-explorer.de/. This will show the approximate location of some minefields, but not their exact postion or size. |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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in what |
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#6 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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#7 |
Gunner
![]() Join Date: Oct 2005
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Used the editor to open campaign_SCR.mis and zoomed in on Lock Ewe - all I see is the naval base. None of the mine information. I also tried going into "veiw" and selecting "show minefield distribution".
Are there any options that I have perhaps not selected correctly? Here's my veiw of the same picture: http://img114.imageshack.us/img114/1755/lockewe7kc.jpg ![]() |
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#8 |
Stowaway
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Are you using one of the supermods or Harbour Traffic mod, or even the 1.4b patch? Your view looks like the stock game.
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#9 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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Hmmm, I don't understand that
![]() I've never used IuB, is it supposed to have minefileds? I'm guessing they're not showing up because there aren't any? |
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#10 |
Gunner
![]() Join Date: Oct 2005
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Just using IuB 1.03, no other mods. Although I believe the harbour traffic mod is part of IuB?
I'm sure there are mines about with this mod, i've bumped into them before coming out of Willemshaven and more recently (as noted above) in the English channel. |
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#11 |
Stowaway
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The Harbour Traffic mod comes with options: Minefields & Subnets / no Minefields or Subnets.
RUB came with HT installed, and included an extra SCR for the 'no' version. IUB incorporates much of RUB, but with the focus more on gameplay than realism. I don't know if IUB offered the 'yes/no' minefield options or not. From the look of the Loch Ewe picture, I'd say not, but never having used IUB I could easily be wrong. |
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#12 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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Those "no" versions only removed minefields/subnets from friendly harbours.
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#13 |
Stowaway
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Okay, that leaves that option out, then.
Sorry. ![]() |
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#14 | |
Lieutenant
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Location: Scotland
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#15 | ||
Gunner
![]() Join Date: Oct 2005
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As a work-around I might have to up water visibilty and scout them out that way, until I can find the right information. |
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