![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
|
![]()
Usually, I crash dive when aircraft are spotted. On the rare occasions I decide to fight it out, I handle the guns myself. Since using RuB 1.45, Aircraft are to be respected
![]() I just was curious and allowed the crew to engage, I used the Watch officer toolbar, assigned gunners to target medium range..flak gunners did nothing ![]() Tried to target only bombers....still nothing. ![]() ![]() ![]() Any advice on how to get crew to fire?? |
![]() |
![]() |
![]() |
#2 |
Shore leave
![]() Join Date: Jun 2005
Location: NE England
Posts: 70
Downloads: 0
Uploads: 0
|
![]()
Don't know if this is typical, but I always find that I have to fire at least one shot manually before the flak crew will even take aim?
__________________
'Tis better to be silent and be thought a fool, than to speak and remove all doubt. |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
|
![]()
Hmm :hmm: I just tried that. Let loose at a Avenger, I never seem to do any damage, they always kill me
![]() Still, no response from gunners. I assign two bootsman, not flak qualified though ![]() |
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
![]() |
![]()
FWIW, I had the same problem yesterday. A qualified and experienced gunner, too ... he just stood there pointing the gun at the stern of the boat, despite all attempts to change flak orders to motivate him to *do* something.
Luckily, it was only a couple of Hurricanes, and I managed to crash-dive and avoid damage. |
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
|
![]() Quote:
Nevermind, you said you gave orders to fire at will. I notice a problem in low light conditions sometimes, but usually they'll open fire as long as the conning tower doesn't block the shot.
__________________
What? Behind the rabbit? |
|
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
|
![]()
I let my gun crew use up almost all their ammo on planes each patrol.
![]() Yet even using flak rated gunners and a flak rated WO I have never seen them shoot down a plane. On the other hand I have never been fatally hurt by an air attack. ![]() I never had a problem having the crews targeting and firing....in fact I have to keep a close watch so they don't blast away at long range at any plane. ![]() |
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,070
Downloads: 0
Uploads: 0
|
![]()
I guess that's because with RuB all ranges for flak, long, middle and short are set to 300m. Not much time to aim and engage there...
I don't know atm where I've seen this but I think it was crewAI.cfg or something |
![]() |
![]() |
![]() |
#8 |
Sparky
![]() Join Date: May 2006
Posts: 152
Downloads: 0
Uploads: 0
|
![]()
Ooooh now that mod i really didnt like. Got so much realism its impossible for a normal person to play.
__________________
Sig removed by request. -.. -- -.- .-.-.- / .--- --. -. .-- --- / --. .-. -- ...- .-. / --. -.-- -..- --.- .-.. / .-- .... -- .--- --.. / .- - .-.. .--- - / - -.- --.- . .-.. / .-- -.- .--. .-. -- / .--- ..- --.. - --.- / .--. -. --- --- ... / .--. .--- .--- .--. -.-. / ... . -... .--- --.- / -. -.- --.. -.. .-. .-.-.- -.. -- -.- |
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
I always make sure i change setting to shoot incoming aircraft thru watch officer as default seems to be after they have bombed you then they start to shoot
![]() |
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
There is delay time built in before you start firing. I believe with RuB 1.45 and its realistic rangees for the AA guns, that it allows planes to sometimes fly in and out of range before the gunners open up.
I think the default value is 5 seconds, but I'm not at home so I can't tell.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
the other method I use is to push my scroll wheel forward to get binoculars up then click screen and find aircraft
When they are in range a green triangle with a flak gun appears beneath them - I press spacebar and crew open up Works best on multiple aircraft so you choose which one to shoot at - no point chasing one moving away when you have one diving in |
![]() |
![]() |
![]() |
#12 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() Thanks! ![]() |
|
![]() |
![]() |
![]() |
#13 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
Downloads: 0
Uploads: 0
|
![]()
The sleeping flak gunner bug is well known. Cycle back and forth between bridge and flak stations and they'll wake up. F-F4-T-F4-G-F4 (modify as necessary if you don't have 3 flak guns). This has always worked for me; sometimes they don't wake up even you man the gun yourself for a bit, or try to designate targets with the binoculars.
As far as tactics, I tell the gunners to engage only incoming aircraft if there's more than one. The ones moving away aren't immediate threats so I leave them alone. If the planes are ones I can hit myself (ie, not a Hurricane) I'll take one gun myself so I can turn and finish off any damaged planes between attacks. This whittles their numbers down quick. |
![]() |
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
This is the RuB 1.45 SH3/data/cfg/sim for AI AA Gunners.
[AI AA guns] Max error angle=8 ;[deg] Max fire range=1000 ;[m] Max fire wait=7 ;[s] Edit Max fire wait to 1
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#15 |
Watch
![]() Join Date: May 2006
Posts: 24
Downloads: 0
Uploads: 0
|
![]()
Aircraft totally own me, it's the one area of the game I really need to work at. Nice tips here on how to get the flak gunners active, gonna try it next time I see planes.
|
![]() |
![]() |
![]() |
|
|