SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-09-06, 06:58 PM   #1
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default Compressed air

I did a test of Compressed air. It seems that even though you get the message that supply is depleted, you still hear emergency blow sounds.

Also, regular orders to surface do not use up compressed air, torpedo launch does not either....

What function in game does emer surface do?? Is there any reason to monitor compressed air levels??
mike_espo is offline   Reply With Quote
Old 05-09-06, 07:25 PM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default Re: Compressed air

Quote:
Originally Posted by mike_espo
I did a test of Compressed air. It seems that even though you get the message that supply is depleted, you still hear emergency blow sounds.

Also, regular orders to surface do not use up compressed air, torpedo launch does not either....

What function in game does emer surface do?? Is there any reason to monitor compressed air levels??
Good point and worthy of discussion in the mod forums. Launching torpedos should use compressed air.

Surfacing should most definatly use compressed air if your not moving foward with your E motors.

The argument there is the sub is at neutral boyancancy so using the hydroplanes should be sufficent until you break surface. At which point you'd need to blow the tanks dry to get the deck out of the water. If your standing still then you'd need positive boyance to rise. That means blowing some water out of the ballast tanks.
Ducimus is offline   Reply With Quote
Old 05-09-06, 07:33 PM   #3
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default

I did a test by using up all compressed air then dived to 180m. Still works!

I think that at least blowing sounds should cease when supply is gone.

I wonder if it is possible to fix. :hmm:

Oh, almost forgot. I have RuB 1.45, NYGM crew management, Battery fix and various sound mods.
mike_espo is offline   Reply With Quote
Old 05-09-06, 07:37 PM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

If this is modable i honestly don't know where the data is being kept. It could be hardcoded. I hope not. I'd like to see compressed air into play more. Other then emergency surface, ive rarely seeen compressed air being used by the game.
Ducimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.