SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-06, 01:31 PM   #1
wildpig
Swabbie
 
Join Date: Apr 2006
Posts: 7
Downloads: 1
Uploads: 0
Default Damaged Stb Diesel Engine with SH3Commander?

I've recently installed SH3Commander on my vanilla game, I used it to modify my crew qualifications.

When I enter a new patrol, the Stb diesel engine on my IXC turns out to be "destroyed" from the very beginning. I tried to return to base and start another patrol, still destroyed.

Then it turns out that every IXC in my game, no matter in career mode or single mission mode, and no matter what version (year) it is, has a "destroyed" Stb diesel engine. All other subs are fine.

Anyone has ever encounted a similar problem please?

Comments are appreciated, thanks!
wildpig is offline   Reply With Quote
Old 05-08-06, 02:59 PM   #2
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

I have this while trying out NYGM. My (wild ass) guess is that the crew cfgs are altered, and if you don't have enough crew in the diesel it blows up, it's happened to me mid patrol also.

PD
PeriscopeDepth is offline   Reply With Quote
Old 05-08-06, 03:04 PM   #3
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Sorry I can not help but I too have noticed this odd thing more so in 1944. Before leaving port message comes up engine destroyed very strange, maybe my crew has thrown a spanner in the works understandable for that time in the campaign. Hopefully someone will have an answer, I to have SH Commander. :hmm:
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 05-08-06, 03:27 PM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by PeriscopeDepth
I have this while trying out NYGM. My (wild ass) guess is that the crew cfgs are altered, and if you don't have enough crew in the diesel it blows up, it's happened to me mid patrol also.

PD
If your refering to the new crew requirements in the diseal/motor room, its purely graphical. You can acutally place the orginal crew strength in those comparments if you wanted to.
Ducimus is offline   Reply With Quote
Old 05-08-06, 03:51 PM   #5
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

Are you guys using the Sabotage mod? I think its part of that package.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Old 05-08-06, 05:00 PM   #6
Skubber
Officer
 
Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
Default

There is a thread on this:
http://www.subsim.com/phpBB/viewtopic.php?t=51172

It is a problem with commander and the IXC boats.

And there is a fix that works for most people:

Quote:
Replace the current values in "Miscellaneous.cfg" with:

IXC=NSS_Uboat9c|x3007|275
IXC/40=NSS_Uboat9c|x3007|275

and see what happens. I haven't changed the other subtype values as I think the problem is linked to the IXC and IXC/40.
JScones says this fix will be included in the next release of SH3 Commander.
__________________

"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
- Captain John Paul Jones, 1778
Skubber is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.