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#1 |
Torpedoman
![]() Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
Downloads: 52
Uploads: 0
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I'm running NYGM + GW + UC. The default Fatigue MOD is the excellent NYGM one. This is my 4th patrol in my new IXC, and my 3rd "long range" patrol. Th 1st long range patrol was West of Freetown. My 2nd was to the coast of the US, as is my current patrol.
My concern: I have set the 3D Rendering to 256. This way, I can travel the long distance to my patrol areas at 512 or 1024, with 1-256 TC for patrolling, and have the Fatigue MOD enabled. I have been using this particular system for some time now, with no problems. On my current patrol, I left Lorient on 2/27/42 at 1-256 TC. At around 75km out, after all of the traffic had subsided, I cranked the TC up to 1024 for the long journey to CA88 via CF78. I had the speed set to 1/3 for the trip to CF78, and then switched to ahead slow for the trip across the Atlantic (and to conserve fuel for my operations off of the coast of the US). I messed around with the gramaphone, took a smoke break, etc. When I started getting close to CA88, I dropped down to 1 TC to check my crew disposition, and get ready for my patrol in US waters (for the second time). To my horror, all of the crew that was not on duty (ie "in quarters") had lost 50% of their Morale. The crew that were "on-duty" were not affected. This has not happened on my first 2 "long distance" patrols, and my procedures were identical. Is this supposed to happen? I was under the impression that, In my case, when the TC was above 256, the Fatigue Model should be disabled, with no loss of fatigue, or morale, in the case with the NYGM Fatigue MOD. This has been the case until now. Any ideas? Thanks, Montbrun
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\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter... |
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#2 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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It's an unfortunate function of the way morale is applied in SH3 (there are so many things I wish I could change that I can't...this is one of them). Basically, moral is "removed" only when the crew is in the resting quarters. On the other hand, fatigue is lowered when:
1. Crew members are at a watch station AND 2. Current time compression is less than or equal to the current 3Drender setting. What this means for all practical purposes is that even with your settings you should still rotate the crew to even out the moral impact. You can do it every couple of days instead of every 12 to 18 hours, but you still need to do so to avoid the situation you describe. Hope that helps, and let me know if you have any other questions. |
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#3 |
Torpedoman
![]() Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
Downloads: 52
Uploads: 0
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Thanks for the response. I'll try rotating the crew even during the long hauls....
__________________
\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter... |
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