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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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The ability exists to make substantial changes to torpedo behavior.
My question is, how great is the desire to complicate gameplay? Advanced Wire Control: the ability to change speed, acoustic mode, search pattern, and depth for wire guided torpedoes. Sensor Modelling: Adding wakehoming capability to the UGST, TEST-71ME-NK, and USET-80 that can be selected at preset, removing the snake pattern from the ADCAP and replacing it with a single beam sweeping search sensor, also, making sure the torpedo sensors are properly sensitivity limited rather than hardcap limited. Restricting the length of wire guided torpedoes to 10-13nm (depending the on the torpedo) would mean that subs would have to be very close to each other to engage in the standard wireguided torpedo play common now, but it would also make salvos at long range much less effective, as those SW players could can no longer send four torpedoes in from all directions at 16nm. Honestly, I think this is the biggest gameplay change, aside from the torpedo physics. Advanced Torpedo Physics: Slower torpedoes run farther, non-electric torpedoes fired deeper run slower and shorter (about 10 kts slower at max depth 600m for UGST for example). This would substantially change the way the game is played in ASW, and make electric torpedoes like the MK50, USET-80/Yu-8, and TEST-71 much more important.
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LW ![]() ![]() |
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