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Swabbie
![]() Join Date: Mar 2006
Location: Grid AO07
Posts: 6
Downloads: 18
Uploads: 0
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Hey all!
After a couple days (...) of work I finally managed to complete my model of the british Abdiel-Class fast minelayer and to import it - thanks to Sansals Pack3D and the informations I found here - into SH3. Up to now I didn't have the time for extensive tests, but as far as I can tell (and yes, I try to be impartial) it looks good and works quite fine. But there are still some bugs I would like to fix and some points that should be changed. To do his I have some questions and hope someone here can enlighten me: 1. Is it possible to change the parent IDs iof single 3D-objects inside a units .dat-file, for example to move the flag-node from one mast to another or the A0X nodes from the units xxx_B to xxx_F? 2. I have read, that it is possible to add nodes or objects, like an additional funnel. How can you do this? 3. Is it possible to change the names of the embedded .tga-files after cloning a units .dat-file? (I encountered a problem with the textures of either the parent or the newly created unit during a single mission created by mission editor: one of the units tended to use the wrong texture which looked funny, but wasn't...) 4. How can you change the position of the bow wave after editing the hull or creating a new one from scratch? If I am correct it depends, just like the positions of the vulnerable areas on the .zon-files which can only be modified by hex editing. For all these questions (maybe without point 4 as it seems to me it can only be done by hex editing) I would really appreciate if anybody can tell me, if (and maybe how) it is possible to a) do them without hex editing (because I really don't have any experience with that kind of stuff) and if not, b) can it be done by hex editing in a way, even an unexperienced amateur (and I really mean this) like me can do it? Thanks in advance Props Oh, before I forget it: here are some pics (one of them showing some points I want to change) ![]() ![]() |
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