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Old 05-01-06, 09:14 PM   #1
AG124
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Default WIP - Empire Celt Tanker New Skin

I was repainting my WIP tanker Empire Celt, and decided to post this skin because I'm bored. Any feedback? (I think the white is a bit too bright).

The ship works fine, but I can't release it because the zones are completely off.

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Old 05-01-06, 10:57 PM   #2
iambecomelife
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Nice. It would be neat to see it sailing for Esso, or Eagle Oil. If that's a stock NPTR funnel it will support funnel logos (unlike the T-2 and T-3). Maybe a rusty skin if you want. I've noticed that shipping companies with only cargo/tanker services cared a lot less about appearance (in general) than companies that carried passengers.
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Old 05-02-06, 02:31 AM   #3
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Please do fix the UVW mapping on the upper deck before you release it.
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Old 05-02-06, 02:41 AM   #4
Dowly
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Looking good. Tho, I´m with you on that white color being too bright.
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Old 05-02-06, 08:05 AM   #5
AG124
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Thanks. I would like to fix that UV Mapping, but can't make any progress in that area.

The funnel is indeed a rescaled version of the NPTR funnel. However, since it has been resized, any logo designed for it may be slightly distorted. However, maybe this could be fixed by distorting the logo slightly on the texture.

I will also have to work on creating rust for skins - I am not sure how to add it.
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Old 05-02-06, 03:37 PM   #6
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Have u asked some other modellers/modders for help with UVW?
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Old 05-03-06, 09:29 AM   #7
AG124
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No, I assume they are all too busy. There is a lot of work currently being done here by the community.
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Old 05-03-06, 12:18 PM   #8
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Actually UVW mapping is very simple, especially if you only need to fix the upper deck. If you can export your model into 3D Studio Max model, then I can fix it for you.

Otherwise, I am sure some modder would gladly help you. The current bad mapping is quite visible when the ship is sinking.
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Old 05-03-06, 02:12 PM   #9
AG124
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Yes, I can export them in .3ds format. I would very much like to have the UV Mapping fixed, so if you wouldn't mind doing it, that would be appreciated. You will be credited in the readme too, of course.

If you can do it, I will export the hulls in the correct format tonight.
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Old 05-03-06, 02:18 PM   #10
HEMISENT
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How about changing the bright white to the color of Dowlies hat and turning it into an early 40's cruise ship? :rotfl:

Just kidding,(sorry Dowly I couldn't resist) please do whatever needs to be done, add lots of rust and release it- this looks fantastic.
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Old 05-03-06, 02:50 PM   #11
Dowly
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Quote:
Originally Posted by HEMISENT
How about changing the bright white to the color of Dowlies hat and turning it into an early 40's cruise ship? :rotfl:

Just kidding,(sorry Dowly I couldn't resist) please do whatever needs to be done, add lots of rust and release it- this looks fantastic.
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Old 05-03-06, 04:20 PM   #12
AG124
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Maybe this one will look better. :hmm: With correct UV Mapping, it would look really great.



I'm thing about releasing this ship, but I don't like releasing ships with completely inaccurate zoning (although I did release the converted whale factory, which had exactly the same problem).

Quote:
Originally Posted by HEMISENT
How about changing the bright white to the color of Dowlies hat and turning it into an early 40's cruise ship?
:hmm:



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Old 05-03-06, 10:49 PM   #13
Boris
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LOL

I like the look of the white one and the dirty one... with multiskinning we can have both.
I hope you get your UV mapping fixed. Looking forward to the release.
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Old 05-03-06, 11:27 PM   #14
Cdre Gibs
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I also can redo UVMapping if requried for any1. The current ships of your's that are in game I'm sorley tempted to reUVMap anyway.
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Old 05-04-06, 12:46 AM   #15
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AG214, send me the 3DS file and your texture to mkubani(--at--)gmail.com I will check it over the weekend. Please on the texture indicate a part of it which one you would like to use for the upper deck (e.g. wooden or metal texture). If there are some other UVW mappings u want me to redo, also indicate those.

I have never done any modelling for SH 3 before, only for IL-2 FB simulator, so if I get stuck I will pass the files to Cdre Gibs.
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