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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I was repainting my WIP tanker Empire Celt, and decided to post this skin because I'm bored. Any feedback? (I think the white is a bit too bright).
The ship works fine, but I can't release it because the zones are completely off. ![]() |
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#2 |
Silent Hunter
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Nice.
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Please do fix the UVW mapping on the upper deck before you release it.
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#4 |
Lucky Jack
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Looking good. Tho, I´m with you on that white color being too bright.
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Thanks. I would like to fix that UV Mapping, but can't make any progress in that area.
![]() The funnel is indeed a rescaled version of the NPTR funnel. However, since it has been resized, any logo designed for it may be slightly distorted. However, maybe this could be fixed by distorting the logo slightly on the texture. I will also have to work on creating rust for skins - I am not sure how to add it. |
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#6 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Have u asked some other modellers/modders for help with UVW?
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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No, I assume they are all too busy. There is a lot of work currently being done here by the community.
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#8 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
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Actually UVW mapping is very simple, especially if you only need to fix the upper deck. If you can export your model into 3D Studio Max model, then I can fix it for you.
Otherwise, I am sure some modder would gladly help you. The current bad mapping is quite visible when the ship is sinking. ![]() |
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Yes, I can export them in .3ds format.
![]() If you can do it, I will export the hulls in the correct format tonight. |
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#10 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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How about changing the bright white to the color of Dowlies hat and turning it into an early 40's cruise ship? :rotfl:
Just kidding,(sorry Dowly I couldn't resist) please do whatever needs to be done, add lots of rust and release it- this looks fantastic.
__________________
Nuke 'em till they glow! |
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#11 | |
Lucky Jack
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#12 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Maybe this one will look better. :hmm: With correct UV Mapping, it would look really great.
![]() I'm thing about releasing this ship, but I don't like releasing ships with completely inaccurate zoning (although I did release the converted whale factory, which had exactly the same problem). Quote:
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#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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LOL
I like the look of the white one and the dirty one... with multiskinning we can have both. I hope you get your UV mapping fixed. Looking forward to the release. |
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#14 |
Stowaway
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I also can redo UVMapping if requried for any1. The current ships of your's that are in game I'm sorley tempted to reUVMap anyway.
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#15 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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AG214, send me the 3DS file and your texture to mkubani(--at--)gmail.com I will check it over the weekend. Please on the texture indicate a part of it which one you would like to use for the upper deck (e.g. wooden or metal texture). If there are some other UVW mappings u want me to redo, also indicate those.
I have never done any modelling for SH 3 before, only for IL-2 FB simulator, so if I get stuck I will pass the files to Cdre Gibs. ![]() |
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