SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-01-06, 04:45 AM   #1
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default Random Convoy Evasion

I was playing Grey Wolves 1.0 with the update 1.1 and i noticed a strange but smart convoy manuver. While i was chasing a convoy approaching the southern area between Britian and Ireland the convoy was going a straight North eastern route when i attacked it. Sank 2 ships and it did its normal evasive manuvers and i fell back and reloaded my torps. After i fell behind i caught up to the convoy about 2 hours later and it was still headed NE. As i was setting up and all that the convoy drastically changed course to ENE in a organized manuver. Upset at this manuver i fell back to see what they were doing, but they continued on this ENE course so i tried to set up again. Again they switched course and headed east. All this in about 2-3 hours. I fell back once again. I checked if i was detected but i wasnt, then an hour later they went back NE. It was about 1000 when this happened. I caught up and sunk 1 more ship then left because of the proximity of england.

Now i remember a while ago reading one of our modders talking about doing these types of things to convoys. Changing their courses randomly to throw off uboat attacks and challenging us to set up again. I was excited about this because of the realism factor (convoys usually switch courses at night and morning) but then i never heard about this again. I was just wondering if this was implemented in Grey Wolves?? :hmm: If it was thats an excellent feature and i accepted the change with enthusiznm (sp?), if it wasnt, what the HELL was this convoy doing?? All the manuvers were executed flawlessly, no ships fell out of convoy, and none of those weird convoy bugs occured where ships go every which way. Im definately not complaining!
__________________
Salvadoreno is offline   Reply With Quote
Old 05-01-06, 05:29 AM   #2
Tonnage_Ace
XO
 
Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
Default

I had the exact same experience a few hundred KM west of Gibraltar. I was using GW 1.1, but I also had 'UC for GW' installed and the creator said that it added speed and course changes to single ships and convoys at random intervals. Do you have that mod enabled?
Tonnage_Ace is offline   Reply With Quote
Old 05-01-06, 05:34 AM   #3
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

This was the work of CCIP for RUB

All the major convoys have 2 parallel courses joined together so a convoy might go stright on or make a course change, all done by randomness.

Makes for one great convoy chase and a great sense of satisfaction when you find the convoy, especially if it was not where you expected it to be and made a D to go over there instead.

NYGM have expanded on this and created random speeds for each waypoint (as we have done for every ship in the game) so if you had a report of 6 knots at the next waypoint the convoy may go up to 8 knots!
Der Teddy Bar is offline   Reply With Quote
Old 05-01-06, 06:41 AM   #4
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

OMG thats awesome!! I am so glad this was implemented!!! I was angry and frustrated in a good way at this damned convoy, but the satisfaction i felt getting into a good position and finally sinking some ships was great!! WOw!!!
__________________
Salvadoreno is offline   Reply With Quote
Old 05-01-06, 10:58 AM   #5
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Yea - i noticed this. This has REALLY added to the game. Before you could plot a convoy course across the ocean and intercept it anywhere along that route. Now you really have to stay in visual contact. And, attacks have to be swift; if you wait to long they change course and your TMA is ruined.

Kb
__________________
Keelbuster is offline   Reply With Quote
Old 05-01-06, 03:27 PM   #6
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

I was going to say, I 've seen that with just RuB 1.45
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.