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Old 04-24-06, 09:46 PM   #1
SeaStorm
Bosun
 
Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
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Default Atlantic water colors on Mediteranean waters.....

Hi, i need some help,

I play carreer mode, everything was fine till i transfered to the 29th flotilla, based in Toulon.

Maybe it got something to do with the \data\Env\Env.cfg file??
Here it is:


[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Atl.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Atl.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat
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Old 04-24-06, 09:53 PM   #2
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

I assume you are not using SH3Cmdr, as it automatically fixes this problem, which is a stock SH3 bug.

The manual workaround is to make sure your Env.cfg file looks like this:

Code:
[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Med.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Med.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat
whilst you are in 29 Flotilla.

Also note that if you want Arctic water (ie in 11 Flotilla) you need to ensure your Env.cfg file looks like this:

Code:
[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Arct.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Arct.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat
Only SeaType00 is picked up in campaigns (although the correct seatype is used in single missions).
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Old 04-24-06, 10:47 PM   #3
SeaStorm
Bosun
 
Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
Downloads: 0
Uploads: 0
Default

Thanks, i appreciate, JScones.

No, i don't have SH3 Comdr.

While trying to fix this issue today, i was wondering if this line of code (SeaInfName=SeaInf.raw) was part of the solution;

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

...because it's referring to a map that shows the limits of each Seatype with 3 different shades of gray.

Maybe, the game was rushed, and the programmers left this option unfinished...
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