![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() |
![]()
Back then as i played sub command there was a feature where when you appraoch the surface or bottom then at a curtain distance from the surface the ownshipnoise starts to radiate back and increase the ownship noise resp. the background noise. Wasn't this called valume reverberation ? Anyway my question would be how exactly do this work ? What formula should i use to calculate this ?
This would be especialy a question to the sonalysts guys. regards, Deamon |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Jun 2003
Location: Canada
Posts: 90
Downloads: 5
Uploads: 0
|
![]()
Volume reverberation is caused by junk (suspended particles, bubbles, etc) in the water causing uneven and unpredictable sound propagation and return. I've only ever used the phenomena as it relates to active sonar transmissions and returns, not ownship noise or passive sonar. I don't think it's much of a concern at the low frequencies involved in passive sonar.
What you're talking about sounds like bottom bounce and surface bounce, with OSN reflecting back directly onto OS sensors. Sounds like something unique to subs, and certainly new to me.
__________________
![]() |
![]() |
![]() |
![]() |
#3 | |||||
Commodore
![]() |
![]() Quote:
Quote:
Quote:
Quote:
Quote:
Deamon |
|||||
![]() |
![]() |
![]() |
#4 | ||||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Technically, though, usually people refer to reverberation when they're talking about active sonar. There's things called sonar equations, and the reverberation level in an active sonar equation refers to energy from the ping scattered back to the receiver off of any random stuff that's not a target. Essentially, it's just "noise." In passive sonar, if that actually was an effect, it probably isn't a big deal in most situations. It's reverberation in a looser sense of the term. It shouldn't really be a big deal in most situations, though. Quote:
My favorite volume scatterers are schools of fish. Their swim bladders are extremely efficient scatterers of sound. You can see them come out at night, and go to sleep during the day. It's kind of neat. There was a neat article in the most recent issue of Physics Today about that actually. It made me happy. Quote:
|
||||
![]() |
![]() |
![]() |
#5 | ||
Loader
![]() Join Date: Jun 2003
Location: Canada
Posts: 90
Downloads: 5
Uploads: 0
|
![]() Quote:
The major cause of volume reverberation is suspended particulate and air bubbles, and yes, fish, in some locations. And there are reverberation-limited formulae for use in active range prediction, but not in passive (to my knowledge).
__________________
![]() |
||
![]() |
![]() |
![]() |
#6 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
The thing is, in the passive sonar equation the source of the noise is the target. What he's decribing is almost like a modification to the self noise term. I dunno... As far as volume scattering goes, I thought in passive sonar that was taken into account in the transmission loss term. Damnit... my copy of Urick is at work.... *growl* Regardless, I don't think it should be in the game anyhow. If you're that close to the bottom, you're aground and if you're that close to the surface, you're broached. |
|
![]() |
![]() |
![]() |
#7 | |||||||||||
Commodore
![]() |
![]() Quote:
Quote:
This was simulated in sub command when you have approached the surface pretty close. I just did a test: Walked towards a wall and said loud and continuously AAAAAAAAAAAAAAAAAA when approaching the wall very close i notice a significant increase in valume! Same happens when you approach the surface or hard bottom with a sub that emmits enough noise. Now i need a formula to calculate this. Quote:
Quote:
Quote:
On a side note: In summer when the water becomes warm a curtain liquide chemical transforms in to gas and provides alot of junk. The reverberation increases dramaticaly and virtualy reduces the detection range by half as compared to winter! Quote:
Quote:
Deamon |
|||||||||||
![]() |
![]() |
![]() |
#8 | |||
Commodore
![]() |
![]() Quote:
The formula consists of variables and i need to know whitch math operations i should apply to them. Quote:
Quote:
I remember the NWS guys talking about this effect on the NWS yahoo group. So it curtainly matters. And it was modeled in Sub Command anyway. This is especialy a concern at PD Deamon |
|||
![]() |
![]() |
![]() |
|
|