![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
I've finally decided to add the ability to change the officer's faces via the SH3Cmdr crew manager component.
Now, I have some of the mapping between the crewman's Index value and the associated Off0xx.tga file, but I seem to still be missing some. Here's what I've got: Crewman's "Index" value = Off0xx.tga 12=Off011.tga 13=Off012.tga 14=Off013.tga 3=Off014.tga 16=Off021.tga 5=Off022.tga 18=Off023.tga 19=Off024.tga 8=Off031.tga 9=Off032.tga 22=Off033.tga 11=Off034.tga But I've noticed in some of my crew files the following Index values: 7, 15, 2, 4. I'm sure there will also be others. Can anyone fill in the blanks for me? |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
No need to respond - I figured it all out.
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Now that I've fully cracked the officer face indexing (plus found an easy way to display tga images without resorting to third party components), here's the result...
![]() You'll now have the ability to change crew officer faces. In doing so, the 3D head and whether a hat is worn will also be changed to match. It's compatible with every Officer Face mod out there (well, that I've tested anyway!). But note that for integrity purposes the 3D head and hat (on/off) will still be based on the default SH3 images. |
![]() |
![]() |
![]() |
#4 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
Cool! I like my Watch to have hats and the other chaps not too!
|
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Ooh! Ooh! Ooh! I love it!
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? ![]() ![]() |
|
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
Downloads: 0
Uploads: 0
|
![]()
Brilliant!
![]() I vote for SH3 Cmdr being the most essential mod tool! Is the officers faces version out? Where can I get it? ![]() |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
JSCONES!! Put in an extented overhaul function!!! After so many patrols the boat is picked randomly to go thru an extended overhaul which randomly chooses how long it should be overhauled!! I think this would be a very realistic function!! If u can it would be nice, but i was just suggesting. Since this is the so-called last SH3 commander version
![]() |
![]() |
![]() |
![]() |
#11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
JScones you are a hero
![]() ![]() ![]() |
![]() |
![]() |
#12 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
|
![]()
"Not out yet - it will be part of the next (and most likely final for SH3) SH3Cmdr release."
Final!?!?! ![]() ![]() ![]()
__________________
Theres nothing wrong with a little shooting as long as the right people get shot |
![]() |
![]() |
![]() |
#13 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Oh man .... ![]() ![]() ![]() |
||
![]() |
![]() |
![]() |
#14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Yes, I want to have your babies!
![]() |
![]() |
![]() |
#15 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|