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Old 04-20-06, 08:31 PM   #1
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default HOLLYWOOD CHAOS Completed template available (1st post)

Hollywood Chaos Tweaking V1.10 Blank Template

DD sensors Blank Template

My Filled template is named my current settings and this is a complete file

http://hollywoodchaos.blogspot.com/2...haos-v110.html

Click on Hollywood title and other threads will become available as you look down the right hand side.

Welcome to the Hollywood Chaos thread. The whole purpose of my work here, is to make the game as dynamic as possible. This mod currenlty is based on GW as updated to 1.1. This is now a blog based mod where players can just copy the text from the Blogsite and paste into their randomised events file. I will update the Blog site over time so keep checking it. This means players will always have access to the latest version without having to download files

NEW
Have added my current complete template with randomisation.

Have randomised Ship sinking times, Health and special effects as well as possible upper deck damage contribution to the NYGM system. NYGM ship damage is still basically the same but no longer always set on the same rules i.e. where it used to have a fixed 600 sinking time it could now be anything from 450 to 600 and where it is 2160 hp it could be anything between 1700 to 2160 hp. Where it says 240 hp for each componet it can now be anything between 200-240 etc etc. I have not messed with floatability of the ships as of yet as it may become unstable and is best to work the way it was intended.

Have randomised the DD sensors to give more of a challenge as now the same DD will vary in capability to represent different captains, sonar conditions and human error.

Have randomised the sub health settings so treat her with care or pay the price,

Have randomised the plane damage system so you may get lucky if you decide to stick it out with a plane, then again you may not lol.

Have randomised the health protection of the men so in some cases you may get more injuries. This is just a small changes.

Have just added a few text randomisations

Have changed DD search time to 15-30 minutes.

Have randomised crew aiming skills so sometimes they will be good and sometimes not.

Manually changed my sim.cfg so it looks like this for sonar and Hydrophone

[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0 ;[>=0]


[Sonar]
Detection time=5 ;[s] 20 default
Sensitivity=0.03 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=0 ;[m2]
Lose time=30 ;[s]






Changelog for V1.10

Have now added every passive and active sensor for the DDs. You can now either randomise the settings or create probability based settings. I have blocked the min height values at the moment so Hemisents thermal layers still works however this can be merged if you know what you are doing.

I have set everything to its default value as shown in GW 1.1. This is not exactly a mod but more of a chaos template. I will be creating my own settings to suit my sence of realism. I do not really want to post it as a mod but will share my settings on my blog site.

Added crew damage randomiser template.

Added plane damage template.

Shortened the special effects blocks for easier randomisation.

Fixed a issue with half the sub settings not being read. Thanks lurker.

Double checked the ship template.


Changelog for V1.00

Now added a blog to host the file as it changes instead of lots of threads

AI detection lost contact is anywhere between 15 and 45 minutes By Jscones

AI Cannons Max error angle is anywhere between 1 and 4 accuracy By gouldjg

AI AA guns Max error angle is anywhere between 1 and 5 accuracy By gouldjg

Various random thermal layers added by Hemisent (useful in late war)

Unmodified template of all ship components by gouldjg based on NYGM model

Random upper deck special effects by gouldjg (will be refined as testing shows what is best)

Random SUB damage based on Hollywoods (will be refined as testing shows what is best)



Expected work to be added over time

Awaiting suggestions

Absolute Requirements

GW updated to 1.1
SH3 Commander

Knowledge requirements

As long as you can copy text and paste it into the correct place, it should not be hard at all if you read the tutorial closely. PLEASE READ THE TUTORIAL, IT IS IMPORTANT TO GET THE BEST FROM THIS.

Installation

You only need copy the white text from this blog site http://hollywoodchaos.blogspot.com/2...haos-v110.html
and then paste it into your program files/SH3 commander/cfg/randomised events file. That’s it. No downloading, no files, no waiting. With this setup, all updates will be posted on the blog site in text format. I will now set up a change log and deal with it from my end.

The purpose of this file is so that modders and experienced players can create randomisation within the game.

Next time you start via commander, it will read the file and your changes and start the game with what it decides as to be a random figure from the ranges we have defined. Every other time you load through sh3 commander, it will randomise till you tell it to stop as shown in tutorial.

When you find a setting you like, proceed like this to stop it randomising.

1. Open you sh3 data zones.cfg file.

2. Look at what the setting was in the thing or things you liked.

3. Rememebr that/those settings

4. open up randomised events file and set it so it always randomises to the number you like in the appropriate places as you see fit.

5. If it is a special effect you prefere more than the rest just make all the 20 special effects the same as the one you liked etc etc.

For safety’s sake, make a quick back up of the original file so you can revert should not like my work or it is too complicated for you.

In the next thread you will find the tutorial
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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