SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-20-06, 11:33 AM   #1
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default Grey Wolves Frustration Fest-Resolved-Plus a Question

LIke I mentioned in a couple of threads I have had to be away from SHIII for some months. I was able to get back into play finally and over the last week I have been trying all the latest mods to see which ones appealled to me before I got deep into a career.

So yesterday , since GW 1.1 was released I decided would try Grey Wolves without the NYGM and Unified. mods. I uninstalled SHIII ,cleaned up the drive and reinstalled. I installed the JSMGE and tried to install GW 1.0 but much to my surprize it would not run. Surprized because over the past week I had installed it at least 3 times in conjunction with other mods...without a hitch. The problem it seemed to me was that instead of overwriting the Original SHIII files the GW files were instead creating new folders and subfolders within the SHIII files. I had not changed any settings in my WinRar program...or I would have blamed that....nor can I suspect that the JSMGE was to blame. No idea what was causing that.

To make a long story short I ended up re- downloading GW super mod parts 1-6 plus uninstalling SHIII and reinstalling it at least 6 times yesterday. I even resorted to going file by file and copying the contents of each and every folder/subfolder/file from GW directly into the corresponding SHIII folder/sub folder. Tried the deleting SHIII folder in Documents before starting up trick. Nothing but nothing would make GW work! I was about pulling out my hair.

I got up at 5 am today and started all over from scratch....and finally GW installed and ran fine. Damn...go figure. I know for absolute certain that what I did today was exactly what I was attempting to do yesterday.. ...and hed been for the past week.

Once I got GW 1.0 up and running I installed GW 1.1 and it too works fine...so I guess I am good to go.

I do have one question though.....I noticed there is a Armed Trawler fix linked in the originail GW mod sticky thread....so then ... is this fix still needed?....or did this fix get incorporated into either version 1.0 or 1.1.
Seminole is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.