SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: If you had the right equipment and option, would you want to command SHIII with your voice?
No thanks. 5 41.67%
Sure!!! 7 58.33%
Voters: 12. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 04-20-06, 05:47 AM   #1
andrSub
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default How do I target???

I recently decided to change my torpedo targeting to manual, once I figured how to do it.
But unlike the targeting described in the manual, my game does not give me the option to pick which area of a ship to target on!
(ie. fuel bunker, ammunition storage and engine room)


Can anyone help me on this?

By the way, since I'm new, does anyone know how to change that stupid picture that appears next to your name? Or is that controlled by rank?
  Reply With Quote
Old 04-20-06, 07:10 AM   #2
MarshalLaw
Navy Dude
 
Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
Downloads: 0
Uploads: 0
Default

Manual targeting, this function is turned off. You can still use the data on the ship to help pinpoint shots. But you just need to do it manually is all. How I do it is lock the target, and count the number of seconds it takes to go from 1 degree to the next. For example we'll say 2 seconds. If you need to hit in front of the lock point . Release and fire before you get to 0 degrees. If it is shot towards the stern of the ship. Once you get to 0 degrees unlock and start counting. If you need a shot that is 2 degress off then do a count of 4 and fire. Of coarse the amount of time depends on speed of the target.

There may be other ways to do this but this way works well for me. Just takes practice is all. I play with auto turned off and help from WO. Not true manual targeting, semi manual I guess.
I'm sure others will chime in with their way of doing it. Hope that answered your question.
MarshalLaw is offline   Reply With Quote
Old 05-01-06, 06:26 AM   #3
andrSub
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

SO then,
What settings do need to be set to target a certain room on a ship?
  Reply With Quote
Old 05-04-06, 12:35 AM   #4
Dantenoc
Captain
 
Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by andrSub
SO then,
What settings do need to be set to target a certain room on a ship?
Easy... just don't use the "lock the periscope" feature and then you can freely point it at any part of the ship that you want to hit... mind you, for this to work, your firing solution must be super acurate!.
Dantenoc is offline   Reply With Quote
Old 05-04-06, 09:19 AM   #5
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default stupid picture

I believe, if you make a small donation to the subcom.com website, it can be arranged to change your picture. Check with Neal about this.
irish1958 is offline   Reply With Quote
Old 05-05-06, 05:15 AM   #6
andrSub
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Easy... just don't use the "lock the periscope" feature and then you can freely point it at any part of the ship that you want to hit... mind you, for this to work, your firing solution must be super acurate!.
What I ment was on the identification manual.
There is a setting on which you can find the ship you're targeting, and click on a room to target. I just don't know what settings to use. All I know is that you can do it in the naval academy.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.