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Old 04-19-06, 05:08 AM   #1
GreyOctober
Sonar Guy
 
Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
Default Bit of help

Hallo Herr Kaleuns!

Happy to be here. Im quite new to the genre as ive been playing SHIII for 2 weeks now...so you can say im a noob (DONT SAY IT! ). Well since i got it, i started installing mods found on subsim, and felt pretty happy with Rub1.45 as i felt it made it uber realistic. Just found out that i can go to the next level, meaning NYGM and GW. You see, im a realism guy, and i need every detail to be historically accurate and the representation of various sistems correct. Ive been reading the mod forums for hours and i still have some things that need to be clariffied. So far i made a quick list of must haves...NYGM, GW and bordinstrumente (have a few more but dont present a problem).

Anyway, the BIG question is: WHICH IS THE BEST to have (realism wise). I understand that you can merge both GW and NYGM (how?). Note: i fully read the readmes of both and understood how each one of the affects the gameplay.

Which mod to enable first (is it best to mod NYGM with GW or vice-versa?).

Are there any other adjustements that have to be made manually in order to get the two working?

Unified campaign. The readme in the forums confused me further as it presented me with 3 or 4 download versions (which one?)

Any other recommended mods to go with NYGM+GW?

Ah damn...i read what i said above and i realised i didnt make much sense

Almost forgot: where can i find tips about torpedo attacks (positioning, attacking various spots on the ship etc).

Thanks in advance to anyone willing to help me out. Great comunity btw

GreyOctober
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