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#1 |
The Old Man
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As I was looking at my newly-restored clouds (had some wierd issue with GW briefly where I went for a couple of weeks in game through all sorts of wind/seas conditions but not a single cloud in the sky), it struck me that the clouds I was seeing looked pretty familiar. I began to wonder if it would be possible to provide a lot more variety in the cloud graphics by having several different cloud designs/patterns and have SH3 Commander randomize a selection from among the many available choices each time you started up the game.
I have no idea how the game handles generating the clouds, or if the cloud graphics mechanisms are so entwined with things like the 8Km vs 16Km visibility mod files or other mod files so that trying to have SH3 Commander do this would screw up some other aspects of certain mods or you would have to have a separate set of random cloud graphics for each major mod out there (like RUB, IUB, GW, NYGM, etc.), which sounds pretty unworkable. I always felt like the weather effects really added to the enjoyment of the IL-2 series and SH3, and if this would work without a lot of effort i think it could add a lot to the SH3 experience. Anybody know if this would be do-able?
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#2 |
Navy Seal
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With SH3Cmdr R2.5, I can pretty close to boldly state that any aspect of SH3 can be randomised.
Your task could be achieved one of two ways: 1. If the clouds are stored in image files, use the Random folder structure. Images shouldn't clash with any mod, but I would naively suspect that there may need to be some consistency in image size and content - and this may be linked to other environment files. But hey, I really have no idea other than it could be done. ![]() 2. If the clouds are defined by data file settings, use the new "Randomised Events" feature. gouldjg is successfully using it with his Hollywood Chaos mod, and it's the way Hemisent's Thermal Layers mod has been implemented. Less likelyhood of conflict, but even if so, easier likelyhood of rectifying. |
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#3 |
Lucky Jack
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This would be great to have!
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#4 |
The Old Man
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Ok - sounds like this should be possible - now someone just needs to step up and do it
![]() If I had any artistic skills I might actually try this myself, but I shudder to think what my clouds would look like even if I knew what files there were in and how to manipulate them. I hope someone with some actual skills will see this and take a shot at putting something like this together. [where's the emoticon for "begging"?]
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#5 |
Sea Lord
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Location: Grid CH 26, Spain ,Barcelona
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Very interesting !!
![]() i think that there are only two clouds textures in the game Nori00.tga Nori01.tga and CloudsTransition.tga
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#6 | |
The Old Man
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![]() Quote:
![]() It proved my conviction that I have no talent for drawing clouds - somebody else will definitely have to do this if it's going to get done. ![]() That cloud transition just looked like a simple white square, so I can't imagine what the game must be doing with it to create the transition/partly cloudy effects. Maybe whoever fixed that gawdawful crazy dome effect when you looked straight up in the stock game could take a whack at creating some additional sets of Nori files or something so that SH3 Commander could randomize these clouds into a really cool-looking set of skies.
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#7 |
Lucky Jack
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I tried it too. I made the files seamless, but still the sky didnt look quite right. The seams were visible in one case and in other there was spots where there was no clouds at all.
I have some nice pics to use as skies, I just need to figure out how to make it! ![]() |
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#8 |
The Old Man
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C'mon you artistic wizards out there - surely someone understands how these cloud files/pictures work and could throw something together for us weather-realists
![]() Maybe some nice cirrus, altocumulus, nimbostratus, stratocumulus, and my personal favorites, the cumulonimbus - gotta have something for those pesky Catalinas and our friendly Condors to play hide and seek in, don't we? With the new randomization capabilities of the latest SH3 Commander versions, this seems like such a natural enhancement (not to be confused with the ever-popular "male enhancement") to the game - somebody please rise to the challenge ![]()
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#9 | |
Lucky Jack
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Anyway, I have to make the picture seamless on every side. And it have to be pretty simple. And then there´s another problem. I cant understand how to get the sky visible behind the partial clouds. My partial clouds cover whole sky! :rotfl: I do some more test when I have more time (Which I dont have! :rotfl: ) |
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#10 |
Lucky Jack
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Ok, here´s some shots of the sky and the problem I´m having.
Oooo.... Nice sky! ![]() Huh?! WTF!!!?? ![]() ![]() I´ve been struggling with this problem all the time. I wish that someone could give me a hint on how to get rid of that. |
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#11 |
The Old Man
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Man - glad to see someone is still messing with this - things were looking pretty good with that first shot - but looks like you're getting the same sort of tiling I was getting when i played around with this too. Maybe this bump will trigger someone who knows the secret to chime in here and give us some great new cloud formations.
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#12 |
Lucky Jack
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Yep, when the seams are get rid off. I can make unlimited number of partial clouds skies.
Then again, I havent tested this on dawn/dusk. It might be that the blue on that sky isnt transparent. ![]() |
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#13 |
Lucky Jack
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#14 |
The Old Man
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Looking pretty nice - you wanna make the files available for download or e-mail them to me so I can help test them in-game and see how they're affected by day/night and wind cycles?
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#15 |
Lucky Jack
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![]() ![]() ![]() I´ll make some better clouds before giving them to anyone. You´ll get the files tomorrow. On another note, the storm sky is driving me nuts. I can´t use the same method I used on partial clouds as the storm sky have to be 100% covered with clouds in order to prevent silly incidents (Like rain with blue sky above you ![]() |
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