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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Dipped Squirrel Operative
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Hello,
installed SH3, patch 1.4b, GW mod, NYGM mod and unified career. I'm really impressed, graphics and the boat's modeling is more like the real thing now (only that VIIBs are known to have dived to 220 meters, does not seem to be possible here?). But there are some small problems, or better observations: I'm in November 1939, east of BE 61, and ran into a convoy. This convoy is heavily protected by Black Swan frigates, Flower class corvettes and other various destroyers ? 1. Historically there were not yet convoys in october 1939 2. There were no Black Swan and Flower class in october 1939 3. If there were convoys in 1939, they would not have been escorted yet Now the question ... Is this a SH3 vanilla problem, or do the mods add something like that? Thinking back to when SH3 came out i cannot remember escorted convoys, with ship classes that appeared much later, in 1939 ? But maybe i do not remember this correctly. Another thing is that the damage model does not seem to include breaking bulkheads and ruptured steam pipes, as well as sinking ships due to impact shock fractures - those ships are now unnecessarily hard to sink - flooding because of impact holes was not the only reason why ships sank. I saw a C3 hit by four torpedoes going on with seven knots for hours, its bow under water. No captain would have done that, stopping and setting out lifeboats would be the appropriate reaction. Running at 7 knots with the bow underwater would have sunk that ship in minutes, its engines drilling the ship into the sea, and the speed pressing the flooded compartment water on the bulkheads making them collapse. My general impression is that a part of the otherwise great mods is a bit too "overmodelled" in a way that it was a bit easier in reality than here - realism should not make it unbelievable hard, at least if correct modeling of history is the mod's goal. Anyway all this adds some uncertainty that makes the whole sim much more fun to play, thank you very much. Greetings, Catfish edit: Just read some of the posts, here - damage model still under construction as i see, sorry. ![]() |
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#2 | ||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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Uploads: 0
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There are no additional escort ship models to use, so, yes, you may find COs and FGs in convoys that run from '39 to '41 in the game. This is partially a limitation of available ship models and partially a limitation of available convoy routes. No one ever added any additional definitions for these convoys. You could go as far as defining each convoy route for each month of the way to ensure maximum realism, but unsurprisingly, no one has quite stepped up to that task yet... Quote:
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#3 |
Dipped Squirrel Operative
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Hello jasonb885,
thanks for making this clear - so i'll be a bit less lazy engaging convoys in the early years ![]() I sneaked through the outer perimeter in the night and managed to sink a C2 with one torpedo, but unfortunately i had already fired two to be sure (what a waste). After this a Flower corvette at some 1900 meters away switched on the search light, but they did not find me. However i realized that a Flower class corvette is faster than my VIIB, in case they had noticed me i would not have been able to outrun it. As far as i know the corvettes were good for some 12 to 14 knots, but here they easily reach the speed of an U-boat. Thanks again, greetings and happy easter, Catfish |
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#4 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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![]() Quote:
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__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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