![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
|
![]()
This was driving me nuts.
Here's a copy with the default UnderwaterFogEnd value set back to 14. Now you can see underwater great distances, again, even at night. My sky was not black during the day. I used the TW scene.dat and simply changed the fog value back. Should work if you're using TW. http://edseek.com/mirror/sh3/scenedatfixseafog.7z You might want to backup your TW scene.dat file, first, just in case. If you're using Mod Enabler you should have plenty of backups already, so I'm just shipping the modified DAT above. It extracts in the current directory because I'm lazy. ![]()
__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
![]() |
![]() |
![]() |
#2 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 69
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#3 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 69
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#4 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 69
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
|
|