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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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I have downloaded RuB 1.45z. Played a couple of missions to see how damage model worked.
I loved Hollywood Advanced damage mod, but found for early war, it was too easy to evade destroyers. ![]() Played the stock RuB model with U-505, found it was too difficult. ![]() ![]() ![]() I was thinking of tweaking the Hollywood Zones file and then using that for RuB 1.45 :hmm: |
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#2 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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I think RuB is a little bit too easy. Tonnage war seems to maybe a little bit too hard - you have to be very lucky to get anything to sink without using more than 1 torpedo. Besides, I like Harbour traffic and because I can't dl UC NYGM from rapidshare, I decided to get myself back to RuB and HT. If UC will show up to Terrapins site, I'll give a next try for NYGM.
-RC- |
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#3 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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Does the Hollywood Damage Model effect AI Destroyer behavior?
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#4 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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#5 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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I am talking about damage inflicted on the U-boats...
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#6 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
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How does Hollywood make it easier to get away from destoyers?
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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It was meant to slowly punish players instead of the quick deaths.
Ok in real life you had pressure breach and that was it but I tried to get a little more game play out of it before dying as well as compensate for the pin point DD in late war. The concequence meant it was a tad too strong for early war unless you were a noob player. Looking back now, there should have been 2 versions i.e early war and late war but I am only human lol. Anyway, I am currently setting up a new randomized version of Hollywood. That is, I have already tested and set up the file that will randomize every health point, flooding etc etc in the game. Ships, Sub and plane will be included. Each time you start game through sh3 commander, you will get a different set of values so will never really know what your sub etc is capable of. One day you engines might be taken out by a single lucky BB shot. The next they will be like a rock. Same goes for planes etc. I am just testing my personal version first then I will release the template file and instructions so everyone can set to their liking or have their major mod team set a balanced version that fits with their mod. It will be not far now.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#8 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Just to add to gouldjg, the Hollywood / Diehard was also made to hide you the fact that you were already dead
![]() But in *rare* cases you managed to get out alive. When I first installed it, I found myself making noise to attract DDs to see what wil happen. Holywood rocks ![]() |
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#9 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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I use NYGM ship damage mod by Der Teddy Bar, I like a lot, great mix of randomness about it
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#10 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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![]() Quote:
![]() I guess what you did is tweak the DC damage files so they were less potent and had to explode closer to hull to cause damage. Thats realistic. In addition to changing the Zones file. ![]() For my career in 1940, I am thinking of leaving stock RuB in, when 1943 rolls around, changing to Hollywood.. |
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