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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2002
Posts: 18
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decided to take out an oiler on the surface with the deck gun. Shot 7 AP shell into the waterline and came to about 700 yard off her port side and was lobbing some HE round in her to finnish her off when all of a sudden she blew like a high pressureized pinada. Took out my entire deck gun crew and serverly damaged me. :hmm:
Moral of the story boys, keep the lighter at a safe distance from the gas can.... ![]()
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Life, Liberty and the Pursuit of all who Threaten it. Zero bubble |
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#2 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
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That's crazy. I don't know how far 700 yards is - is it like 350m? I've seen a liberty cargo blow and take out a DD that had stopped just beside it. I've blown T3s when submerged 400m away with no damage. But I guess it all changes if yer surfaced. That's wicked man. I'm so glad that that's in the game. Deck crew - blow out to sea.
Kb |
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#3 |
Rear Admiral
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I never got that close anyway, the target gets slighly under the deck guns arc, makes for a poor waterline shot.
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#4 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
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Actually - I just noticed something. I was close to a burning merchant <500m. IT was 9kph winds, and the boat was rocking but the DG crew was still lettin her have it. I had the DG crew aiming for waterline, and I noticed that even when the lead gunner waved his arm (fire), they didn't fire. They waited till the boat rocked and the barrel crossed the enemy waterline, landing a nice shot under there. It happened a few times. I'm kinda into this - using the waves to get the right shot at zero range.
Kb |
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#5 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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#6 |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
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I also took damage from an exploding small merchant. I was in the middle of a convoy with a dead escort and got in close to avoid being run over by a neutral C3.
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