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Old 04-11-06, 06:51 AM   #1
LGN1
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Default Sound mod for ships going down & question concerning AI

Hi,

I have two questions and hope someone can help me:

1.) Yesterday I sunk a ship 400 - 500 m in front of me. When it went down I went to the sonar station and tried to hear it sinking. Unfortunately, I could not hear anything. I know that in the external view you can hear the ship going down and the breaking of the compartements. Is there any sound mod to hear the sinking also inside the submarine or at least at the sonar station?

2.) In GW AI submarines have just one crew member on deck, namely at the aa gun. In other mods I have seen more crew members on the conning tower of AI subs. Could someone please tell me how I can change this? I would like to have more than one crew member on the conning tower in GW.

Thanks for your help!

Cheers, LGN1
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Old 04-11-06, 09:33 AM   #2
Keelbuster
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I don't use GW (i have cheap hardware) but I use TW, which is incorported into GW. Not sure if anything changed, but i can hear ships sinking on the hydrophone. I can also hear torpedoes, torp impact, ships hit the bottom, etc. It shows up as 'Unknown' on the class. Maybe it's a soundcard thing? And, I think that _sometimes_ ships may sink without the breaking sounds.

Kb
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Old 04-11-06, 04:33 PM   #3
Boris
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Yeah, I too miss the extra crews on subs. Also, do the subs in GW patrol around the map?
I remember using another mod (can't remember which) where I ran into another type vii just east of Scapa flow.... of course I shouted: Thomsen!!!
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Old 04-11-06, 06:33 PM   #4
Der Teddy Bar
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Quote:
Originally Posted by Keelbuster
TW, which is incorported into GW
GW uses the NYGM Ship Damage Mod only...
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Old 04-11-06, 07:52 PM   #5
Kpt. Lehmann
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Default Re: Sound mod for ships going down & question concerning

Quote:
Originally Posted by LGN1
Hi,

I have two questions and hope someone can help me:

1.) Yesterday I sunk a ship 400 - 500 m in front of me. When it went down I went to the sonar station and tried to hear it sinking. Unfortunately, I could not hear anything. I know that in the external view you can hear the ship going down and the breaking of the compartements. Is there any sound mod to hear the sinking also inside the submarine or at least at the sonar station?

2.) In GW AI submarines have just one crew member on deck, namely at the aa gun. In other mods I have seen more crew members on the conning tower of AI subs. Could someone please tell me how I can change this? I would like to have more than one crew member on the conning tower in GW.

Thanks for your help!

Cheers, LGN1
1) Not sure what to tell you since the Scundafare Vapor .wav is working properly on my downloaded copy of GW.

2) This is a side-effect of cloned AI conning towers with crewmen atop them... causing Flak-Walker's cablefixes for the Type VIIC's to become once again broken. We (myself Marhkimov, and Rubini) spent DAYS trying to find a workaround that would allow us to keep both the Type VIIC AI-boat crew conning towers AND preserve FlakWalker's cable fixes... to no avail. in the end we went with the decision to preserve the cable-fixes and lose the AI boat crews since the player spends far more time looking at his own U-boat.
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Old 04-11-06, 08:55 PM   #6
JCWolf
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I do reacall this beeing talked allready...

Somewhere in this forum...


It is said as Kpt. lehman tells, in order to have better looked U-Boats, we cut the number of crew members at the conning T.

But sure it would be great to have both...
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Old 04-12-06, 02:24 AM   #7
LGN1
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Hi,

Thanks for the replies! I have looked at my ScundafareVaporhyd. wav file and I found that I had a modded version which was really short. I replaced it with the stock one and now everything is fine. Thanks for hinting me on the responsible file.

What a bad luck that the cable fix and the AI crew members do not work together. I completely agree that the cable fix is more important. Thanks for your efforts and the explanation.

Cheers, LGN1
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