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Old 04-11-06, 05:27 AM   #1
Klund
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Default Finding Range

I'v been using 100% realism settings in my new career and everything has been going reasonably well. The notebook approach to finding the range of the target has never really worked for me but because I usually get in close (500-700) then I just set it to what I think the distance is.

In 1942 now and finding it much more difficult to get in close and finding myself taking shots much further away where range has become a factor and my approach to it not working. What is then the best way to determine the range of the target? If the answer is putting the periscope line on the waterline and the notebook range finder tool on the top mast then I'm afraid it is never accurate at all for me, when I know the range is 500-700 and I use the notebook approach correctly it gives me a range of 1500 or so.
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Old 04-11-06, 05:41 AM   #2
Drebbel
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Did you first ID the vessel and tick the box in the regognition manual ?
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Old 04-11-06, 08:16 AM   #3
Enfilade
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When you are on the surface, you can simply use the WO to give you accurate range to the nearest target.

When submerged, using the stadimeter is actually quite accurate. As mentioned, you have to identify the ship correctly first and make sure that the box in the lower right hand corner is ticked to get the proper reading. It is of course much easier at full stop.
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Old 04-11-06, 09:48 AM   #4
Klund
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I always identify the ship first and do all my readings at full stop, that is I reverse then stop to be sure. The problem I have is at 100% realism I also refuse to use the WO which I never had a problem with until now when I'm forced to take shots at much longer ranges than I am used to. From these longer rangers I can no longer really 'eye' the distance and rely totally on the stadimeter. Using it on these distances I can get 4 readings in a row and have a disparity of 1000 or so between each.

This, among other things, is making longer shots nearly a matter of luck for me. I was completely frustrated this morning when I found a battleship surrounded by destroyers preventing me from getting to a close distance. I fired a salvo of 4 from, what I thought was, 3500km and all were well off. I marked the position on my map and waited til they had all passed then went to the spot myself and it was 5000km not 3500km.
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Old 04-11-06, 09:52 AM   #5
ParaB
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One thing I wouldn't want to miss when playing with manual fire control and no map contacts update is the stabilizing view for the UZO. Without it becomes extremely frustrating to estimate the range in anything but calm weather.
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Old 04-11-06, 10:23 AM   #6
Klund
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I agree with that, perhaps thats part of my problem but I believe its more just the inaccuracy of the tool and concept itself. I just wait for the line to bounce in the position then click and if it doesn't look right I redo it. I could possibly be identifying the ships wrong but I'v very rarely not been sure, even from great distances. Especiallly in the early war when theres only a few different ship types in any given area.
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Old 04-11-06, 10:41 AM   #7
don1reed
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Klund-- go here.

copy the periscope data.

http://rapidshare.de/users/7G4TQT

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Old 04-11-06, 11:23 AM   #8
Heibges
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Measure the length of the ship using the MILS method. The scale on either periscope is perfect for this purpose.

For instance a C2 Merchant is 6 units long at 1200m and 12 units long at 600m. A C3 Merchant is 7 units long at 1200m at 14 units long at 600m.

I had a complete chart, but it got thrown away, and haven't had a chance to redo it. I'll post the full chart when I have the info.
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