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Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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Finally found the time to start a new carreer in 1939 using the NYGM mod. But on my 1st trip I've encountered something I consider a problem:
I torpedoed a tug boat. Hit midships with a torpedo set to 3m with a contact pistol. Consider me surprised when the tug boat stayed afloat after this hit. We're talking about a 1000ts boat. I waited two hours, but not only did the little ship NOT sink, no, it continued its voyage at full speed... :hmm: Ok, so I set up a second attack. Again a fine hit a bit in front of the bridge. Again a contact fuse, 300kg of explosives detonate in a giant volcano of fire and water and the little tugboat...keeps swimming. Now, that's TWO perfect torpedo hits on one of the smallest ships in the game. At least she stopped moving. Still, the little tug boat sits in the water, not sinking. After TWO torpedo hits. After three hours of waiting I fire a THIRD torpedo, finally breaking up the tough little boat, sinking it. Now, I wouldn't have a problem with all this if that would've happened with a 5000ts cargo ship. But with a tug boat? A torpedo hit should blow such a small target right out of the water. Is this something that will be changed in the future? Or was this simply a one in a million case of bad luck? EDIT: Found the following by Teddybär: Quote:
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