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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Now I am really confused. First of all I posted this topic under http://www.subsim.com/phpBB/viewtopi...=483150#483150
This morning, Apr 5, I installed the following mods: Course Solver, Torpedo Range, English Flag Rec Manual, Improved Smoke and Readable dials. The game would not load. see details at the link I pasted above. I don't know what to do now and I never heard of a mod enabler and don't know where to get it and don't know what it is? Why wasn't it mentioned in the subsim patch page if I needed it? Robert. In uninstalled the above mentioned patches and the game worked again. I want to 'beautify' my game and enhance my game, but it seems I am doing things wrong. Robert. |
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#2 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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Go to Subsim Downloads through the main page. You'll find everything you need (including mod enabler). And maybe you would like to give a try for a some bigger mod like RuB, NYGM, SHIII Cmdr, GW? I use to travel in the last car if talking about mods. Now I'm using just RuB and Cmdr. Harbour Mod and NYGM will be next ones I'll give a try.
Hope this helps. -RC- |
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#3 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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#4 |
Navy Seal
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robj250, Some of the early mods are not compatable with the 1.4b patch and will cause lockups. The mods Rosencrantz posted are for Silent Hunter III and they each contain alot of different mods combined into one large mod and setup to work together and not overwrite each other.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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In your case to save yourself lots of headaches and even more confusion your best bet is to use one of the bigger all including mods.
Trying to download mods individually is a hit and miss deal.Like was said many older ones simply are not 1.4 compatible.So you will run into alot of issues since you are new to the game and modding of your game. So using either one of the following mods will give you everything you can possibly imagine all rolled into one big mod. 1. Grey Wolves Mod...Great mod,many graphical and realism changes also includes the damage/sinking model from the NYGM mod.Only downside is it taxes the system a bit more in terms of framerates,but a few simple tweaks will take care of that. 2. Not Your Grandmothers Tonnage War Mod...again an all inclusive mod built around the Real Uboat Mod with a highly advanced damage/sinking model with the ships and planes etc.This one is not so tough on the framerates. 3. Real Uboat Mod..This is the first of the great all inclusive mods.Though made a bit obsolete by the release of the two above. 4. Improved Uboat Mod..another large all inclusive mod.Never used this one so cant give much info on it. Add in SH3 Commander on top of any of the above mods and you have a game that will keep you occupied for a long time. And what is nice about the above they are all version 1.4b compatible and very easy to install using the Mod Enabler.These mods will also fix many issues that are in the stock SH3 game.So using them is a very big plus. |
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#6 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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#7 |
Navy Seal
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What the skin addon pack for SHIII Commander does is allow SHIII Commander to change the merchant ship skins to different paint designs automaticaly for you as the war progresses, just as the real merchant navy changed their paint scemes during the war.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Robert my best advice would be:
- Install SH3 Commander. It is not a mod, but rather an add on application that will not mess with other mods. - Install freely new ship types - Install the Harbour Traffic mod, or, even better the Unified Campaign for the "plain vanilla" game Then play several missions without having to worry about new mods. I would also suggest to study the mods (sometimes inadequate) documentation, and see what you are interested in. I wouldn't suggest to try to install all the mods you downloaded together, since some of the mods conflict with each other (especially old with new ones) When you do that, after some missions, or even a whole career, you will be a experienced Kaleun and you will know by yourself in which direction to go (mod-wise). And my last suggestion is to hang around the forums. ![]() I didn't say welcome Herr Kaleun! |
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#9 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I was just reading the SH3 Commander FAG and I'm not sure I can deal with the problems which some people had using SH3 Commander who are able to think better than me.
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#10 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I have installed the following so far. Apr 4 - JSGME, Version 1.4b, the new loading screen and the Merchant Variety Pack. They never affected the operation of SHIII. I have not uninstalled them. If there are old mods in the subsim patches, why are they not removed so dumb people like me do not download and install them???
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#11 |
Navy Seal
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As a kinda guideline, any mod created from July 2005 on should be patch 1.4b ready.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#12 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I know this is readlly nothing big, but while on my patrols, I notice that the blue [neutral] ships move on the navigation map, yet the red [enemy] ships do not.
Thanks for letting me know about the date on the mods. Thanks. Robert. Oh BTW I've started patrol 12 to AN26 and man oh man, my crew get tired [fatigued] and I have to spend time moving those that will not move when I choose cruise mode to change them. The faster I go in time compression, the faster they get tired. Oh, I read in the SH3 Commander FAQ that a captain of a Uboat is changed realistically according to history. I am using U-51, and according to my notes of German submarines when I did my Silent Hunter website, was sunk. I'll have to look up the date it was sunk, ![]() |
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