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Old 04-05-06, 07:06 AM   #1
SubSerpent
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Default Greywolves TOO hard!!

Overall I still love this mod of the game, but I do have some complaints that I hope will be fixed in future releases.


First, the sounds need a bit of tweaking. It appears some of them are either too loud or too soft or unhearable altogether.


Second, the damaged modeling is WAY TOO hard! I am saying this because it took an entire stock of torpedos to even scratch a 'large cargo' ship (What are we launching here? Nerf Torpedos?). I then went back to port resupplied and found a 'tramp steamer' on my next patrol. It took 4 torps to catch her on fire. And 3 more to get her to sink which took forever for her to do in deep water. She just bobbed up and down for almost 2 days before going under.


So, I exited my game and tweaked the torp setting power from MinEF 120 to MinEF 900 and MaxEF 180 to MaxEF 1000 for each torpedo type. So theoretically 1 torpedo now had the power of 9-10 torpedos.

So, I went back into the game and found yet another 'large cargo' and still it took 3 torps to bring her down and 2 torps to bring down another 'tramp steamer' I came across using the new torpedo settings that I implemented that should have the damage power of 9-10 torpedos. Which means these ships are way too industructable. Doing the math that means that it would have takin 27-30 torpedos to get the 'large cargo' to sink on default settings in Greywolves mod, and roughly 18-20 torpedos for the 'tramp steamer'
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