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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,688
Downloads: 171
Uploads: 0
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Hi Rob, when starting JGME for the first time the MODS directory is created in the SH3 base directory, within the Mod directory should be a directory that is the name of the mod itself, this Name should appear on the left side of JGME screen (meaning disabled) if it appears on the right side then it is enabled. Since you are having problems disable the mod for now.
The mod file structure should be as follows: SH3 base/MODS/Name of Mod/data as appears in SH3 base directory (probably data folder). If your mod is not in this order then your data is being copied to the wrong areas, you will have to edit it correctly, most mods are JGME ready. Hope this is of some help! ![]() Reece. |
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#3 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
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The JSGM [or whatever it is called, I forget] is already installed in the C:\program files\ubisoft\Silent Hunter III folder and seems to be working fine. The previous person who responded told me to download the largest file first and installit. That would be the Merchant Variety Pack [11.8 MB] I have it in the MOD folder; but I'm a little confused on what to do from there? Thanks for responding Reese.
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