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Rear Admiral
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Der Teddy Bar got me thinking in another post:
Quote:
That said, breaking contact late war, for 15 consequitive mins, let alone 40 mins, is borderline impossible. More often then not, the other 4 or 5 escorts lose intrest while one always doggidly remains behind. ( and often calling his friends back). So back to that Lost contact time=40. How do I make this playable given late war AI behavior? I could: - Impose a maximum depth limit on passive, but they can still ping me 9 ways to sunday. I dunno about that, whats to stop me from running at flank speed alot? or - Impose a maximum depth limit on active, but that i think would tilt the scales a litle TOO far in my favor. or - Furthe reduce AI active sonar, as its too good anyway. Right now i have my game where the min distiance is 75, and the max angle is 90. By way of comparision, jungmans fix i beleive is min distance of 120, and max angle of 70. Personnaly i dont think i want to increse the min active sonar distance as i feel it makes them entirely too innaccurate. So what do you think the results would be if i left the min distance at 75, but reduced the beam angle from anywhere from 40 to 50 to a 60 degree cone? I want evasion possible, but i dont want a cakewalk. |
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