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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
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Ok..im palying Sh3 for more than year now(i had some break in summer last year)..
Im using Grey Wolves mof and this morning i managed to put 2 eels in SMALL MERCHANT and he didnt list! he was there..and i waited,and waited and waited...I must say that i installed this mod some 3-4 days ago and If this is normal sinking time then my apologises but do u think it is realsitic that ship who has 2000-4000 brt can withstand that amount of damage and still be on surface......Also i founded that cannon is now so weak u can put around 50-70 `nades in ship and still he will be floating... ![]() ![]() Im not complaining im just asking is thi normal and realistic,becose if it is then great(it add a great amount to realistic gameplay) but if it is not then can we do something about it?! :hmm:
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Any ship can submerge.. Only submarine can surface! |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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BigBadVuk,
GW uses the NYGM Ship Damage Mod 0.1.39 and with it comes a new level of realism. This thread will be a good place to start ~ NYGM and GW - Ship Damage FAQ http://www.subsim.com/phpBB/viewtopic.php?t=50331 Previous NYGM thread with good info is the Not Your Grand Mothers Ship Damage Mod Beta 0.1.36 http://www.subsim.com/phpBB/viewtopi...highlight=nygm |
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#3 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
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Tx m8...this was swift answer....
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Any ship can submerge.. Only submarine can surface! |
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