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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
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thanks in advance if you will be able to help me... however thanks I will still have need... BEST REGARDS UBOAT234 |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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UBOAT234,
Ref has quite correcty noted that the reason is that you have only moved (removed) the 3D object, and not the damage zone. I can fix this. However, time is an issue for me. Also, AG124's ships have priority as he was the only one to initially submit ships to the Dev's. I am currently working on the NYGM Ship Damage Mod Ver 2. At the moment I have for the most part completed the small & coastal merchants, the tug boat, along with the fishing boat, small coastal vessel & the Trawler. As has been the NYGM custom, I will be releasing these in a preview mod. Before anyone asks, I cannot make the NYGM Ship Damage Mod Tool available for distribution because of legal issues ![]() |
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#3 | |
Rear Admiral
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#4 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Actually a programer I work with at a Governement dept has written the program.
The issue is using Goverment tools to create this application etc |
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