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Old 03-28-06, 05:09 PM   #1
UBOAT234
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Quote:
Originally Posted by UBOAT234
Quote:
Originally Posted by AG124
Sometimes you will get errors like that - it happens when the damage file is incorrect (I don't know how to change this, but it has affected my Coastal Tanker).

Try shooting the original two funnels - I bet that when an original one is destroyed, the new one that is a part of that .obj file will collapse too.

Unless you have replaced different objects (like unneeded vents) with the two new funnels.
Yes when I shot to the position the cosh original, they go down, just where it continues to exit the smoke...

and they are lost to me...

I wonder where to go to try now?

I remember that: if you modify the original obj in measure, and deformation, but do not "add" other face or obj, i the in the same obj, this works.

in the meantime I have tried this, is a new generation of hexeditor, can be useful:
http://www.hexprobe.com/hexprobe/index.htm

Quote:
Originally Posted by ref
Quote:
Originally Posted by UBOAT234
Yes when I shot to the position the cosh original, they go down, just where it continues to exit the smoke...
What happens is that the objects are 'transparent' to sh3, what defines if they are solid is a box that is defined in the zon file, the box is about the same size of the object, and it's position relative to the center of it, if you replace an object with other of the same size there is no problem, but if , for example with the cosh, you move the vertices in the 3d program to reposition it instead of moving the position of the node in pack3d, you are moving it off the hit box defined in the zon file.

You should ask Teddy Bar, he's the expert in zones due to his work on NYGM mod.

Ref


thanks in advance if you will be able to help me...

however thanks I will still have need...

BEST REGARDS
UBOAT234
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Old 03-28-06, 08:44 PM   #2
Der Teddy Bar
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UBOAT234,
Ref has quite correcty noted that the reason is that you have only moved (removed) the 3D object, and not the damage zone.

I can fix this. However, time is an issue for me. Also, AG124's ships have priority as he was the only one to initially submit ships to the Dev's.

I am currently working on the NYGM Ship Damage Mod Ver 2. At the moment I have for the most part completed the small & coastal merchants, the tug boat, along with the fishing boat, small coastal vessel & the Trawler.

As has been the NYGM custom, I will be releasing these in a preview mod.

Before anyone asks, I cannot make the NYGM Ship Damage Mod Tool available for distribution because of legal issues
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Old 03-28-06, 09:14 PM   #3
Ducimus
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Quote:
Originally Posted by Der Teddy Bar

Before anyone asks, I cannot make the NYGM Ship Damage Mod Tool available for distribution because of legal issues
Who makes this damage mod tool for it to become a legal issue?
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Old 03-28-06, 09:43 PM   #4
Der Teddy Bar
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Actually a programer I work with at a Governement dept has written the program.

The issue is using Goverment tools to create this application etc
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