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Old 03-26-06, 09:08 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Default Unified Campaig for GW, NYGM and Vanilla installations.

march 27, 2006
============================================
Unified Campaign for GW, NYGM TW and Vanilla installations.
============================================

I start to work on the Unified Campaign (UC) project just after NYGM Tonnage War mod release and even before GW release. My goal is to have in the same campaign files all the goodies from the campaign of these two great mods. I'm in contact with Teddy Bär and team and also with Kpt. Lehmann in the last 3 weeks to meet an agreement from boths. This is a beta, but it is in test in the last 3 weeks and works pretty well. Stiebler and NYGM team will probably release a "gold" version in the next days, after adds the waypoint speed variation on all HT and GW units present in UC.

We have 3 versions: for GW installations, for NYGM installations and for Vanilla installations. (If you are using the merged GW+NYGM+Extended UC then you don't need any of these files). I also provide a without minefield&subnets and friendly air patrol SCR for solve FPS issues. Just rename it. More info on the readme inside.

================================================== =====================
Here the links (choose one of them):
http://rapidshare.de/files/16503258/...anilla.7z.html
http://rapidshare.de/files/16604018/...n_NYGM.7z.html
http://rapidshare.de/files/16508507/...ign_GW.7z.html
================================================== =====================

Install using JSGME.
-Just restart your last patrol on port. Not needed to restart a career.
-SH3Cmdr compatible


**UC don't modify any "way to play" of the GW or NYGM or Vanilla. It's only Campaign files.**

==============================================
march 29, UPDATE:
Here the SCR without minefields&subnets/friendly airpatrol for NYGM and Vanilla (It's the same for the 3 versions, I just forgotten to put in the file structure for NYGM and Vanilla).
http://rapidshare.de/files/16754229/...gn_SCR.7z.html
==============================================


Here a concise readme:
Quote:
I use the NYGM SCR, LND and RND as a base. These additions below are from HT/GW and are not in NYGM (if you notice some inconsistence on this description please feel free to correct me).

1. HT mod with all his features, all with the most possible historical approach: Traffic and docked units on all stock SH3 ports plus ~54 new ports in all the SH3 world. The milk cow solution hold the Stiebler's one plus Spanish ports from HT with their charts, radio calls and dolphins. I also hold the Stiebler Tanker (Ship) on Indic Ocean. A correction on radio calls and F1 help screen to fitted these Milk Cow changes. HT also have Bismarck, Tirpitz, Prinz Eugen, Admiral Hipper, Scharnhorst and Gneisenau docked, in trial trips and in Operations: Weserübung, Berlin, Rheinübung and Cerberus.
HT also have scripted new german and Italian ships: DDType 36A, Flottenbegleiter and Vorpostenboot - used as escort ships; Tirpitz with his unique textures, new Scharnhorst Class Battlecruiser - what is used for Scharnhors and Gneisenau ships and a exclusive MAS Torpedo boat for Italian /RSi.
Also Late war allied air attacks on axis ports with B24 Level Bombersin high altitude (for SH3) and with only one pass.
I also hold the F1 more useful help screen (with milk cow update) and FLB's Navmap mod. Also the nice friendly minefields maps, RSi .pdf docs and others readmes are on documentation folder only to reference. Colorblind solution is also available.

2. A lot of improvements for the Western, South America and Africa campaigns: ~20 new ports on America countries plus all the RUb's ones with docked and traffic units. Some small adjusts on America's airbases to a better air cover. A small adjust on spawn probabilities for these empties areas on RND. Some new small random groups for these areas too. Perhaps this way we can now have fun with long range patrols using the milk cows features and also Operation Drumbeat is quite more complete now.

3. Some new ships on the SCR too (not part of the HT mod): Hospital ship with RedCross flag, Essex class carrier into trial trips going to Pacific Campaign by Panama canal and Old liner ship. All docked and in traffic.

4. New italian's big Warships: Italian BB, Italian Heavy Cruiser, Italian Light cruiser. These are only clones of Scharnhorst, Admiral Hipper and Dido class with new textures and some adjusts on eqp file. The main goal here is to temporarily fix the RUb's original flaws: german ships with german flags are scripted with Italian Task forces on Mediterranean. The result is now quite good. The ships really seems different with the new textures and Italian flags. These ships are only replacing the already scripted ones by RUb campaing. All the others Mediterranean improvements are from NYGM files.

5. Ref's barricade ships also added on all departure ports, Kiel canal and on outskirts of Scapa flow.

LND:
1. Naval bases for all these new ports, some NB adjusts on dates side during the war, some new missing NB like Merthyr, Firth of Clyde, Firth of Forth, corrections on german departure point (open dock/subpen) and some others changes that are from HT mod. The NYGM main changes are all intact.

2. New german airbases over Europe and an Italian air base on Mediterranean.These are poor implemented or totally absent on RUB campaign. They are at the botton of the LND file, so it's easy to locate and analyse.

RND:
1. Double check with all the ports traffic and defences to avoid spawn problems and even to not blockade the Random traffic.
2. Some few additions on South America and Africa traffic. Also hospital ship complement random Traffic in Halifax/Baltimore route.
3.As already said above: some raised on spawn probabilities only (not radio contact) for some traffic on South America, Africa coast and Gulf of Mexico.

Others:
-Small adjusts on defside file like the addition off the RSI, Panama and Red Cross.
-Added flotillas grids for special long range patrols when a milk cow unit will be vailable. Also hold the NYGM modifications on flotillas files.
-Adjusts on locations to reflect the new ports and a lot of small corrections like double ports on Liverpool, Reykjavick, etc.
-New Radio calls for all the events on HT mod are also done. They can be added on the botton of the standard messages files. It's just a copy and paste job on the botton of the messages files.
-All Hospital ship occurrences changed to RedCross "neutral country".


Please see the other readme - File_structure_directions.txt - with all the files structure directions.
Enjoy!
Rubini.
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