![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
|
![]()
Somebody made a mod that put three towns - fully working towns- along the Kiel Canal and he posted it on the offical SH3 website forums. My question is does the mod work with GW?
I have to report that there is a slowdown in the control room. The crew started to move jerky. I guess that removing the GW sea floor was temporary fix. UUUUUUUGGGGGGGGGGGGHHHHHHHHHH!!!!!!!!!!!!!!!! |
![]() |
![]() |
![]() |
#2 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
|
![]()
I meant after 15 minutes of sailing.
JayW. |
![]() |
![]() |
![]() |
#3 |
Mate
![]() Join Date: Feb 2006
Posts: 57
Downloads: 0
Uploads: 0
|
![]()
check here to gain more info about this modification.
http://www.subsim.com/phpBB/viewtopi...=473956#473956 or start reading the whole thread from beginning on, to see how this had been developed greetz TKT |
![]() |
![]() |
![]() |
|
|