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Old 03-26-06, 06:21 AM   #1
Phylacista
Electrician's Mate
 
Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
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Default not credited for sinking T3 – NYGM TW or stock issue?

Hello fellow Kaleuns,

on my last patrol - the first with the outstanding NYGM Tonnage War Mod - I met a convoy and had a beautiful attack run which resulted in 3 T3 sunk with only 2 eels each.

All torpedoes where set for magnetic detonation (really calm water) and first tanker was hit twice under stern - right in front of the screws. Kept floating.

2nd one double hit right in the middle and it broke while exploding.

Last torpedo from aft tube blew away both screws from the 3rd tanker.

After evading escorts I switched to external view to see if the first tanker is slowing down (it was slowly listing to the stern after the hits) - I only saw its sinking bow (after more than one our after the torpedo impacts). Excellent damage modell, but I got no credit for this:

On the map there is the ship sunk icon:


But in my log the entry is missing:


Anybody knows what could cause this behavior and knows a workaround - or even better a fix - for this bug?
When the tanker sunk I was not far away but at 140m. I did a save after hitting the 1st (cause of RL dinner ;-)) but I'm pretty sure did not load it - could this be a cause or is it caused by the slow sinking of the NYGM Ship damage?

And for all those interested what happend to the T3 that lost both srews:
Beautiful surface shot after nightfall - 1 T1 broke his neck:


Again beautiful sinking, thx to Teddy Bär (this time with log entry):



And 12 hours later I see this:


(so I am not too annoyed by not getting creditet for the T3)

Haven't done the attack run yet, so cross your fingers :|\
eerhm on topic: Somone knows what caused my 11k ton problem?
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