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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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SH3Cmdr Release 2.5 looks to be the most feature rich release of any so far. So, to ensure that I got everything right (I am only human LOL) I'd like some experienced SH3Cmdr users to test specific aspects.
Below are the new features that I would like tested (note that these aren't all the new features!). - Retirement is now based on the number of completed patrols multiplied by the total number of days spent at sea The roll of the dice approach, whilst quite reflective of reality, does not differentiate between sub types and hence lengths of patrols. Thus, a IIA skipper could be benched after four 10 day patrols, whilst the IXC skipper benched after 4 patrols may have 100+ more days at sea under his belt. The new randomisation takes both patrols completed and total number of days spent at sea into consideration. So, if you've completed 5 patrols with a total of 150 days at sea, your "retirement value" is 750. This number and a random number generated between 0 and 5 are mapped to a table: 0=N 301=0 1001=0,1 2201=0,1,2 4001=0,1,2,3 6501=0,1,2,3,4 In the above example, if the random number is 0, the Captain is retired (as 750 is between 301 and 1001 and the value set for 301 is 0). To further explain, four 10 day patrols in a IIA would yield a "retirement value" of 160 whereas four 40 day patrols in an IXC would yield a "retirement value" of 640, meaning a higher liklyhood of retirement for the IXC Captain. I've had some feedback from baxter who concurs with the figures above, but if anyone else wants to chip in and comment on how realistic they are or are not, now is your last chance before release! - Added ability to randomise essentially any value used by SH3 - Hemisent's simulated thermal layers I've marked Hemisent and possibly gouldjg to test these ones. - Arctic water now set when playing in 11 Flotilla Just a quick check to make sure the water up north is the right texture. - New "RenownAwardedEqualsRandomTonnage" key added to "Ship displacements.cfg" to provide support for NYGM Tonnage War mod Observer, or someone involved with the NYGM Tonnage War mod wanna take this on? - Added ability to view SH3 Map from "Change" screen - Added ability to randomise next patrol grid based on Flotilla and date These work, but I need a bit of acceptance testing done. - Improved crush depth mod that sets correct crush depths, with minor randomisation, for all sub types Looks good to me, but if someone can just do some verification against TT's Crush Depth tool. A feature that already exists, the Ship displacement RenownAwarded values A little niggle of mine are the RenownAwarded values in Ship displacements.cfg. If you open the file up (in R2.4) you'll see some RenownAwarded entries populated with values and some "commented out". Those that are commented out simply use whatever values are in the game. I don't quite like that as the displacement is adjusted (might be quite considerable too) but the renown awarded is based on whatever the stock file has it set at. So, if anyone wants to have a look at supply some RenownAwarded values that reflect both the ship type and displacement value (remembering displacements differ to those in stock SH3), that would be great. Anyway, just PM me with your email address and what you'd like to test if you are interested. |
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