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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Here is a fix for the misplaced Tugboat smoke.
HOWEVER - If you use this fix, you will no longer be able to shoot the funnel directly. This fix is only for those who would rather have the smoke in the correct position than shoot the funnel of the Tugboat. http://rapidshare.de/files/16400150/...e_Fix.zip.html EDIT: Here is the full ship, if this fix doesn't work. http://rapidshare.de/files/16408451/..._1.1.zip.htmll |
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#2 |
GWX Project Director
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Way to go AG124!!! (wizard of the shipbuilding enclave)
![]() ![]() ![]() PPL who shoot ship funnels (or tug-boats for that matter) should be spanked with wet noodles anyway. ![]() |
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#3 |
Pacific Aces Dev Team
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The problem with such a method is that the funnel may blow/fall off when some other part of the ship is aimed and gunned due to some funnel offset.
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I tested it, and this did not occur. But if you aimed a little astern of the aft mast, it could happen then.
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#6 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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When adding the tugboat smokefix the vessel did not move any more in museum view.
Don´t know if that will cause be any problems ingame, havn´t done any further tests so far... |
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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That shouldn't be happening.
![]() Here is the full ship. Try this and post back to let me know. http://rapidshare.de/files/16408451/..._1.1.zip.htmll |
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#8 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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![]() Quote:
I noticed that all files were dated slighly different to my ones. I was using the stock german 1.4 files for the test. Thanks for the fix, btw! ![]() |
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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AG124, when are your ships going to be incorporated into the campaign?... if they haven't already been done so. The Grey wolves campaign would be preferable
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I actually only have two ready right now - the rest are on hold until at least May. The Whale Factory is included in IUB, but excepet for that, neither are included in any these new mod packs. Because of crushing university assignments I haven't had time to try these packs yet, so I don't know if the ship entries are generic or consistently scripted. If at least some are generic, then the ships should appear even if they are manually added to the roster separately.
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