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Old 03-25-06, 12:24 PM   #1
AG124
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Default Tugboat Smoke Fix (Read Post Before Downloading)

Here is a fix for the misplaced Tugboat smoke.

HOWEVER - If you use this fix, you will no longer be able to shoot the funnel directly. This fix is only for those who would rather have the smoke in the correct position than shoot the funnel of the Tugboat.

http://rapidshare.de/files/16400150/...e_Fix.zip.html

EDIT:

Here is the full ship, if this fix doesn't work.

http://rapidshare.de/files/16408451/..._1.1.zip.htmll
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Old 03-25-06, 12:34 PM   #2
Kpt. Lehmann
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Way to go AG124!!! (wizard of the shipbuilding enclave)

PPL who shoot ship funnels (or tug-boats for that matter) should be spanked with wet noodles anyway.
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Old 03-25-06, 01:17 PM   #3
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The problem with such a method is that the funnel may blow/fall off when some other part of the ship is aimed and gunned due to some funnel offset.
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Old 03-25-06, 01:19 PM   #4
AG124
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I tested it, and this did not occur. But if you aimed a little astern of the aft mast, it could happen then. But maybe some people wouldn't mind - I have had a few requests for this fix from such people. I did post a warning too.
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Old 03-25-06, 01:23 PM   #5
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Quote:
Originally Posted by AG124
But if you aimed a little astern of the aft mast, it could happen then.
That is what I meant.
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Old 03-25-06, 01:37 PM   #6
Gammel
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When adding the tugboat smokefix the vessel did not move any more in museum view.
Don´t know if that will cause be any problems ingame, havn´t done any further tests so far...
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Old 03-25-06, 02:09 PM   #7
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That shouldn't be happening. It is fine under my museum.

Here is the full ship. Try this and post back to let me know.

http://rapidshare.de/files/16408451/..._1.1.zip.htmll
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Old 03-25-06, 02:22 PM   #8
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Quote:
Originally Posted by AG124
That shouldn't be happening. It is fine under my museum.

Here is the full ship. Try this and post back to let me know.

http://rapidshare.de/files/16408451/..._1.1.zip.htmll
Ship is moving fine now! :P

I noticed that all files were dated slighly different to my ones.
I was using the stock german 1.4 files for the test.

Thanks for the fix, btw!
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Old 03-25-06, 07:30 PM   #9
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AG124, when are your ships going to be incorporated into the campaign?... if they haven't already been done so. The Grey wolves campaign would be preferable
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Old 03-25-06, 08:03 PM   #10
AG124
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I actually only have two ready right now - the rest are on hold until at least May. The Whale Factory is included in IUB, but excepet for that, neither are included in any these new mod packs. Because of crushing university assignments I haven't had time to try these packs yet, so I don't know if the ship entries are generic or consistently scripted. If at least some are generic, then the ships should appear even if they are manually added to the roster separately.
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