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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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I will soon have a beta version ready for a total unofficial randomiser for GW.
Hopefully I will be able to pack it tommorow for dl. It is a massive 1.5 meg so be warned :rotfl: . This will include Radomised ship damage settings Randomised Ship special effects Randomised sub damage based on GW zones.cfg Randomised plane damage based on GW also, I need testers who have GW and sh3 commander but are flexible and available for some quick tests. They will need to know how to apply and back up mods, Please do not expect any extreme long sinking times at the moment, I have reverted back to what I call a mid range setting which is a bit more gamey and eye candy though the flooding times have been increased and randomised compared to stock game. Once you guys spot things and make reccomendations, I should just be able to use this one text file and make quick fixes. You just have to remember that what may play great today, will be pretty different tommorow and vice versa. Once the basic beta has been confirmed, I can release a Master template and some guidance notes. This will enable single players or mod teams to be able to edit and experiment to suit their games or mods. Now this has taken me some 50 hours work all together, i.e. research etc. I do no maths formulas, I work by gut feel,. Be lenient if you disagree wih a setting or spot a mistake. I am sensitive lol. I am not claiming that this is a super mod or that it will blow your socks off. It is merely the first template to get the best out of sh3 commander and show what is now possible. It is alo to hopefully save others the time and effort in setting this thing up. It will grow and grow, I can assure you of that. Thanks all, espeially jscones, vonhelsing and hemisent
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Deleted
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Gouldjg.
Sounds great-I take it your personal stuff is handled and you're back with us for awhile? The idea of a random chaos mod is outstanding. Once sabotage is wrapped let me know what I can do to help. Check your PM
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Nuke 'em till they glow! |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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deleted
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Is it possible to add equipment breakdown and crew breakdown (injury, illness, death, etc.) in a random manner during a cruise?
irish1958 |
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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deleted
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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thanks for the reply.
"Keep up the good work" irish1958 |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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deleted
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Updated first page with master file v1.
Sending to Jscones to see if any corrections/improvements can be made then will start the data input process that shows the default major mods setup, so players/modders can tweak/restore to their preference should they not like certain aspects of what my defaults settings are. Have had a brain f**t concerning block 2 special effects but need to discuss with Jscones. p.s. I am only posting the work on here because I will lose it and it would kill me. I always forget to backup my work. Anyway it helps others involved in this, watch and learn. That is if I am doing something right. It may be all wrong. Please dont go mad Jscones if I botched it.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#10 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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You should make this Thread sticky!
As it's usefull...i think! ![]() Cool work bro... |
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#11 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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gouldjg
please check your PM Leigh |
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#12 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Deleted
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#13 |
Ocean Warrior
![]() Join Date: Jun 2005
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Nice to have your brains back.
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#14 |
Grey Wolf
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Location: Manchester UK
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deleted
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#15 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Sry for no news on this.
I am still waiting for Jscones though I think he has either moved house or is busy with his new commander testing. As soon as he checks the setup and advises on corrections, I can start testing on a new damage model that should enable varied sinking times and varied damage.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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